branchsbox-corewars/ui-redesigncancel
29 Commits over 31 Days - 0.04cph!
Fix trigger being stomped by base
Add hotkey display to Editor Tool Display for all tools
Added point light entity for use in the voxel editor
Change names
Merge branch 'main' into ui-redesign
announcement modal styled
Add announcement test cmd
Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3
Put Net on it so it actually works
Add partial
Merge branch 'main' into ui-redesign
Use attacker team color correctly
Fix not being able to remove volumes in the editor (use Keyframed instead of Static)
Fixed not being able to move the Team Core in the editor
Change the way entities are centered on blocks
Hold F to align an entity to the top of the voxel based on its bounds
Merge branch 'main' into ui-redesign
styling up the toasts :bread:
Add IKillFeedInfo and have some weapons implement it for now. Added test kill feed command for Lewis. Send DamageFlags to client for kill feed items.
Merge branch 'main' of sbox-corewars
Merge branch 'main' into ui-redesign
kill feed and inventory text
Added X Origin Offset and Y Origin Offset to the menu for Mirror Blocks Tool
Don't give a crossbow every time you spawn
Only lose stamina if you aren't sneaking and you actually have a wish velocity
Temp tnt model and particles
Merge branch 'main' into ui-redesign
destroy conna's draggable so it doesnt clip + styles
Styling inventory/backpack
Add `killfeed` and `toasts` container
Merge branch 'main' into ui-redesign
Set team class on the main hud
Use bucket helmet for Tier 3 head armor (thanks Dan ❤️)
Merge branch 'main' into ui-redesign
Chatbox tweaks
Toast list, inventory fixes
Add custom colours for teams
Update colours for text legibility
Add test cw_change_team command
Set team colours on chat
Merge branch 'main' into ui-redesign
replace icons with materialdesignicons
Import ChatBox from Hover for Lewis to style
Add Axis Debug Overlay for tools
Merge branch 'main' of sbox-corewars
Merge branch 'main' into ui-redesign
Use ToSourcePositionCenter when using the Mirror Tool
Merge branch 'main' of sbox-corewars
Adjusted landing sound pitch
Merge branch 'main' into ui-redesign
Increased step size (so we can actually walk up stairs)
Stage Info styling
Merge branch 'main' into ui-redesign
Add vitals styling, and vitals value
Update stack sizes for items
Try actually setting UseHitboxes on traces...
Change how reload sound is handled and stop any reload sounds when weapon is put away
fixed cubemap fog
Add ModelName to ArmorItem
Add placeholder clothing model names to each armor item type
Add InventoryContainer/NetInventoryContainer.Is comparison method
Automatically despawn any client-side ragdolls after a time
Update any equipment clothing when added or removed from the equipment inventory
Various fixes and use type library class name
Merge branch 'main' of sbox-corewars
Compile test map vpk
Add SimpleForm.AddRowToGroup
Add EditorMirrorMenu for selecting X/Y axis and Cancel/Mirror
Add MirrorBlocksTool (no mirror logic yet)
Add mirrorblocks.png icon for the Mirror Blocks Tool
Update sbox-voxels
Add mirror functionality to Mirror Blocks Tool (FlipX, FlipY)
Tidy up
Fix compile error :S
Adjust minimum item scale for radial menus if there's up to 10
Added the Move Blocks Tool to move an area of blocks from A to B
Various tweaks to styling for the editor radial menu to be less obnoxious
Added SecondaryMode for EditorTool and EntitiesTool returns its mode
Editor Block List and Editor Hotbar styling changes
Added EditorToolDisplay to show the current tool being used in the editor
Add EditorToolDisplay to EditorHud
Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin
Merge branch 'main' into ui-redesign
Can press Tab to close any active dialog
Merge branch 'main' into ui-redesign
inventory slot
Switch SetupPhysicsFromModel to PhysicsMotionType.Keyframed so it works (static isn't)
Call ResetInterpolation when moving a model in the voxel editor
Update sbox-voxels
Update sounds
Merge branch 'main' of sbox-corewars
Add is-empty to InventorySlot for Lewis
Merge branch 'main' into ui-redesign