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21,395 Commits over 1,552 Days - 0.57cph!

23 Days Ago
Fix physics triangulation occasionally overwriting the vertex buffer Spheres & Capsules were always written at the beginning of the buffer
23 Days Ago
Fix NRE when scene was unloaded while navmesh generation was running
23 Days Ago
Reduce cluster size
23 Days Ago
Cluster Delta Snapshots - Improvements to Bandwidth, Max Snapshot Size (#1717) Resolves issues with Steam networking choking.
23 Days Ago
Add DeltaSnapshotCluster.MaxSize const (def: 24kb)
23 Days Ago
Test per obj snapshot / no bunch Initialize last sent snapshot ids Snapshot clusters Fix write order Increase cluster size, grouping, actual delta for clusters unreliablenodelay
23 Days Ago
unreliablenodelay
23 Days Ago
Increase cluster size, grouping, actual delta for clusters
23 Days Ago
Fix write order
23 Days Ago
Snapshot clusters
23 Days Ago
Initialize last sent snapshot ids
23 Days Ago
Test per obj snapshot / no bunch
23 Days Ago
Some safety in Connection.All (don't add any null values to output list)
23 Days Ago
Fix Owner/Host mode RPCs not sending to target. Fix issue w/ Rider intellinse when typing Rpc. in attribute
23 Days Ago
Smooth move rigidbodies with position tool so moving them doesn't fight with physics https://files.facepunch.com/layla/1b2911b1/sbox-dev_ondqw8nnTP.mp4
23 Days Ago
Fixed RPCs
23 Days Ago
New RPC api + code upgrader foundation
23 Days Ago
Rebuild shaders
23 Days Ago
Add RpcAttribute, RpcMode Remove codegen from AuthorityAttribute Instanced rpcs Expose transmission Rename NetTransmission to NetFlags, hide RpcMode Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute Rename Unbuffered to SendImmediate Add upgraders
23 Days Ago
Add upgraders
23 Days Ago
Convert NetPermission flags too
23 Days Ago
Explicitly pull in updated System.Formats.Asn1
23 Days Ago
Show PanelComponent source location in UI Panels heirarchy UI Panels: fix deselection not clearing selected panel UI Panels: fix element nodes not updating when changed Optimise comically slow processing logic when pasting into TextEntry (several seconds -> low ms), Facepunch/sbox-issues#6938
23 Days Ago
Move PlayerController.Animation behaviour to MoveMode (#1716)
23 Days Ago
Clean tests Documentation
23 Days Ago
Fix hull navmesh area bounds using z up instead of y up.
23 Days Ago
Add Authority upgrader
23 Days Ago
Move PlayerController.Animation behaviour to MoveMode
23 Days Ago
Include Sandbox.CodeUpgrader.dll as an Analyzer Refactor upgraders with nicer syntax
23 Days Ago
UI: Set Button.Active inside TabContainer rather than setting active class directly (consistent with ButtonGroup)
23 Days Ago
UI: Fix worldpanel filters, save off default viewport Z range when setting a render target (solves depth issues after pushing/popping worldpanel filters) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_Nl7AwCZeb5.mp4
24 Days Ago
Published packages don't include dlls
24 Days Ago
Update PlayerController animator params PlayerController copy clothes better PlayerController increase skin slightly, prevents sliding down slopes PlayerController creates collision on a child GameObject, so it can have different tags set etc PlayerController - delete existing BoxCollider, CapsuleCollider if they exist PlayerController - don't recreate Colliders GameObject if we have a child named that already PlayerController: Fix ducking slightly when standing on small shit
24 Days Ago
Upgrader basics
24 Days Ago
Move PlayerController.Animation behaviour to MoveMode
24 Days Ago
Dynamic NavMesh Obstacles (#1706) Allows to block of certain areas of the navmesh both in editor and at runtime. For this we introduce and expose the concept of **navmesh areas**. Areas can affect navmesh generation and agent behavior/pathing. ### Details - Accomplished by implementing a tile cache that stores an intermediate representation of the navmesh - The intermediate representation can be used to modify & remove areas of the navmesh. - Modifying the intermediate state is magnitudes cheaper than rebuilding the navmesh from scratch. - Static areas are basically free. - Moving areas are a bit more expensive, but you should be able to have at least a couple of dozens of them - The area's shape is defined by a (trigger) collider that can be linked to a nav area component https://files.facepunch.com/lolleko/1b2911b1/sbox-dev_JTOOu8AAeA.png https://files.facepunch.com/lolleko/1b2911b1/sbox-dev_3XdDSxj7Ly.mp4 https://files.facepunch.com/lolleko/1b2511b1/sbox-dev_XBNEUDAPfh.mp4 https://files.facepunch.com/lolleko/1b2111b1/sbox-dev_CQAKEpUbQk.mp4 ### Summary Allows to create a navmesh area, link it to a (trigger) collider & set it to blocking to create an obstacle. In the future we can expand on area functionality: custom tags, local navmesh generation parameters...
24 Days Ago
Fix NRE on editor shutdown
24 Days Ago
Fix NavmeshArea.IsBlocking not toggling state
24 Days Ago
GameObject serializing survives when a child is somehow added during serialization
24 Days Ago
Fix NRE in color picker when there's no parent
24 Days Ago
Hide, JsonIgnore on GameResource
24 Days Ago
Create directory when saving clothing render icon (should these be put in temp filesystem/game resource data block)
24 Days Ago
Update shaders Gamma correct samples during accumulated ggx, makes highlight less blown out and makes the cubemap more vibrant Start moving same fast ggx filtering code to cpu for resourcecompiler also for consistency
24 Days Ago
Revert "Use IClimbingMode interface in PlayerController" This reverts commit 5fc097414bfb1ef7da5e2f75b35c11c358641200.
24 Days Ago
Use IClimbingMode interface in PlayerController Instead of hard-coded checks for MoveModeLadder
24 Days Ago
Add doc comments to navarea component Make new PhysHsape.UpdateShape functions internal Ensure IsGenerating flag is cleared if navmesh generation fails
24 Days Ago
Do TextEntry placeholder without a separate label, simplifies and makes placeholders/prefix/suffix all play nicely together also fixes Facepunch/sbox-issues#7060 Add support for caret-color css property, default to text color Tweak caret appearance, avoid nasty subpixel blur
24 Days Ago
Add RpcAttribute, RpcMode Remove codegen from AuthorityAttribute Instanced rpcs Expose transmission Rename NetTransmission to NetFlags, hide RpcMode Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute Rename Unbuffered to SendImmediate
24 Days Ago
Attempt to use static nav generator pools again
24 Days Ago
Rename Unbuffered to SendImmediate