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21,420 Commits over 1,552 Days - 0.58cph!

4 Years Ago
New logo
4 Years Ago
Clear template layouts on init, lowercase paths Library check FullName ignore case
4 Years Ago
Might not have a chat box Testing fix for hotloading Ignore Sentry assembly when hotloading Fix NetworkAssetList skipping IgnoreFile list when files are changing
4 Years Ago
If calling changelevel and not in a map, call map Added Live Development category on menu Don't do serverside game start logic when joining a server 😊 Create game using changelevel
4 Years Ago
Bind f1 to con_toggle by default
4 Years Ago
Added white-space; nowrap support
4 Years Ago
Access tests attributes Merge branch 'master' of sbox
4 Years Ago
adding collider on pipe set Merge branch 'master' of sbox
4 Years Ago
Fix double map list Turn off background repeat on asset icons
4 Years Ago
Map list scrollable, categories work
4 Years Ago
Upload minidumps manually, to a special project
4 Years Ago
Add Entity WorldScale and LocalScale
4 Years Ago
Add hit entity to OnPhysicsCollision
4 Years Ago
Add Drop and Contains to IBaseInventory Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
4 Years Ago
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
4 Years Ago
Delete overlap results when finished with it in GetEntitiesInSphere
4 Years Ago
Update accessdump.txt Steamworks Cull Update accessdump.txt
4 Years Ago
Support OTF fonts Add MaterialIcons Icon Tests Moving FontIcon from Sandbox.System to ConsoleShared (don't need to be exposed to addons) Merge branch 'master' of sbox Merge branch 'master' of sbox
4 Years Ago
Move physics joints under a shared namespace
4 Years Ago
Remove Overlap class and instead have Physics.GetEntitiesInSphere
4 Years Ago
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
4 Years Ago
Removing access from a few things that addons shouldn't have access to Update accessdump.txt
4 Years Ago
Remove debug code Adding AccessDump tool Create accessdump.txt
4 Years Ago
Console code cleanup, use template
4 Years Ago
Show player counts on games
4 Years Ago
Added Game.Shutdown()
4 Years Ago
A bunch of nicer errors when maps fail to load
4 Years Ago
Fixed Filesystem fs not found errors on subsequent loads
4 Years Ago
Don't query api for package info we know isn't going to be there Fixed dev notice getting cut up by console system Don't try to load the gamemode if compile failed Popup an error if gamemode failed to load
4 Years Ago
added/updated textures, added colliders Merge branch 'master' of sbox
4 Years Ago
Whitelist System.StringComparison
4 Years Ago
Fix viewmodel lights for real this time
4 Years Ago
Crash fix
4 Years Ago
Diagnosing why build process doesn't seem to have worked
4 Years Ago
Diagnosing why build process doesn't seem to have worked
4 Years Ago
The Valve News Network has already seen these, but I'm gonna delete them anyway Merge branch 'master' of sbox
4 Years Ago
Fix previous commit
4 Years Ago
Disable light when EnableViewmodelRendering is enabled and not in firstperson
4 Years Ago
Fix activity api exceptions
4 Years Ago
Removed unused
4 Years Ago
flashlight button Merge branch 'master' of sbox
4 Years Ago
Add PhysicsBody.AddCapsuleShape Merge branch 'master' of sbox
4 Years Ago
Made Entity.Pos, Entity.Rot obsolete, use WorldPos, WorldRot instead Merge branch 'master' of sbox
4 Years Ago
Fix creating point and spot lights clientside
4 Years Ago
Precache files after downloading finishes Symlink download cache files Fix crash when no server info Merge branch 'master' of sbox
4 Years Ago
Disable light when entity is hidden in firstperson
4 Years Ago
Force culture to `en-US`
4 Years Ago
Give us a stacktrace on stylesheet parsing errors
4 Years Ago
Add Entity.IsDormant Delete [ClassLibrary] (should use [Library] now)
4 Years Ago
Don't report errors in non retail