userLorenz Junglascancel

402 Commits over 92 Days - 0.18cph!

39 Days Ago
Rewrite undo in position tool
39 Days Ago
Rewrite undo for all scene tree actions
39 Days Ago
Fix gameobjects not resolving correctly for undo actions
39 Days Ago
Move undo logic to editor only code Rewrite undo for all drop objects
39 Days Ago
Remove some unused imports
39 Days Ago
Start moving away from snapshots and edit log by adding action based undos/redos For cuts we have to use snapshots Remove attempt at reference collector Format Aggregate actions now complete on mouse release
43 Days Ago
Update Test Scene https://files.facepunch.com/lolleko/2025/January/10_18-17-TornAllosaurus.mp4
43 Days Ago
Cleanup spline component & tool naming
43 Days Ago
Base SplineModelRenderer of ModelRenderer Allows Tint, MaterialOverrides and other options to be used on spline models
43 Days Ago
Enable Global Scale for spline models https://files.facepunch.com/lolleko/2025/January/10_11-16-TintedAfricanparadiseflycatcher.png
44 Days Ago
Some Model Deformation optimization Still only on the CPU but it's surprisingly fast https://files.facepunch.com/lolleko/2025/January/09_21-39-VacantIridescentshark.mp4 Add spacing parameter https://files.facepunch.com/lolleko/2025/January/09_23-00-AngelicVipersquid.mp4 🚂 Update Spline Collider to match new SplineModel Deformation https://files.facepunch.com/lolleko/2025/January/09_23-59-LinearAlligator.png Delete legacy/unused deformation code
44 Days Ago
Expose Parallel.For by wrapping it in Sandbox.Utility
44 Days Ago
More customization for tangent frames/up vectors This is useful for stuff like loops. 1. Default Up Vector (0,0,1) -> twisting artifacts: https://files.facepunch.com/lolleko/2025/January/09_17-52-OrangeredCowrie.png 2. Automatic up vectors using rotation minimizing frames (RMF) https://files.facepunch.com/lolleko/2025/January/09_17-53-DesertedClam.png 3. Manual up vectors/frames: https://files.facepunch.com/lolleko/2025/January/09_17-52-MisguidedWryneck.png
45 Days Ago
Fix damage indicator showing for local player when shooting bots Merge branch 'main' of sbox-deathmatch Make bots shoot at players and other bots
45 Days Ago
Add basic bots can be spawned via `bot_add <count>`
45 Days Ago
Move spline deformation away from vertex shader to allow deformation of arbitrary models Deform spline models on the CPU like a cavemen. Use RMF to avoid twisting artifacts. Will move this to a compute shader eventually. https://files.facepunch.com/lolleko/2025/January/08_10-35-AgileHectorsdolphin.png
46 Days Ago
Play around with tangent frame calculation using Parallel Transport / RMF https://files.facepunch.com/lolleko/2025/January/07_20-51-CriminalBlackfish.mp4
46 Days Ago
Fix some NREs in spline model renderer
46 Days Ago
Binary search for accessing splines at a distance
46 Days Ago
Remove GetNormal function from spline component for now There are so many different ways to calculate normals for splines (Frenet-Serret-Frame, Fixed Up Vector, RMF/Parallel Transport...) Not sure yet, which one we want to offer.
46 Days Ago
Explicitly serialize & deserialize null values (#1759)
46 Days Ago
Fix missing standalone files sbox-issues/issues/7241 Hook up IPressable.Release Fix CI menu build for PRs Analogue to 80a508a419578851e644fce2fa43da3debd48d9c Merge branch 'master' into serialize-null-fields-and-props
46 Days Ago
Fix CI menu build for PRs Analogue to 80a508a419578851e644fce2fa43da3debd48d9c
46 Days Ago
Explicitly serialize & deserialize null values
46 Days Ago
Fix spline loop (de)serialization
47 Days Ago
Add some really simple jumping animations to nav test scene https://files.facepunch.com/lolleko/2025/January/06_17-14-NotableChanticleer.mp4
47 Days Ago
Port c++ navlink implementation to c# Make agents aware of when they are traversing a link Allows users to handle link traversal (e.g. by playing an animation)
47 Days Ago
Cleanup spline components and test scene
48 Days Ago
Rename some vars in spline math
48 Days Ago
Add undo for changing parent or siblings via scene tree Fixes sbox-issues/issues/7320
50 Days Ago
Bump hitbox of spline line Align tangent mode names with exiting curve class Fix roll and scale changes not invoking spline changed
50 Days Ago
Fix spline gizmo culling
51 Days Ago
More spline undo improvements
52 Days Ago
Improve spline editor undo
53 Days Ago
Add missing conversion formy-up to z-up for navmesh Added to GetClosestPoint & GetRandomPoint
53 Days Ago
Forgot to make some enums internal whoops
53 Days Ago
Move navigation from C++ to C# (#1752) Replace C++ version of detour & detour crowd with a C# version. Managed version should behave exactly the same as the native version. If not, please yell at me. Achieved by using dotrecast as base - Refactored the shit out of it - Optimised it, so the managed performance comes close to the native version. Navmesh generation (recast) is still in C++.
53 Days Ago
Add Facepunch Copyright to comply with zlib license
53 Days Ago
Improve cycle detection Format
53 Days Ago
Fix out of bounds in overlappoly Hacky path cycle detection
54 Days Ago
Fix typos
55 Days Ago
Bounding box calcualtion for spline components
56 Days Ago
Add missing vectorization for some functions in Vector3 and Vector2 It was missing for Clamp, Min/Max, Lerp & Abs
56 Days Ago
Mark Rotation operator + and - as obsolete, they cause confusion and lead to invalid rotations Closes sbox-issues/issues/7262
57 Days Ago
Make all the fun stuff internal
57 Days Ago
Prevent NavAgent/MoveTo from triggering replan if target pos is the same Vectorize all the things. Now comes close to native performance.
58 Days Ago
Nav Agents/Crowds & pathing are now entirely handled in c#
58 Days Ago
Get rid of some of our C# detour abstractions (agent, query), since we now have direct access in managed.
59 Days Ago
Copy over dotrecast detour and detourcrowd Yeet IO stuff Remove csprojs Use our own numerics instead of recast/detour stuff Hope I didn't make any typos while refactoring because I will regret them for all eternity. Remove C++ version of detour and detourcrowd
2 Months Ago
Defocus input when switching spline point