3,531 Commits over 1,402 Days - 0.10cph!
Update to latest proj, reference fp.dm game
placeholder icons for gluon and hornet
Reflect hornet on collision
Wip HornetGun
40mm ammo prefab
Ammo bolts
Fix crossbow item using wrong model
Don't pick up gun item if we have max ammo
Ammo is a game resource now
Updated Gluon Beam Render
Use new datacore map with items
More effects on beam
Stop effects when can't shoot anymore
Backpack set up for gluon
Weapon and Health pickups in map
Add some debug stuff to mover
Rename map - upload wip version
Merge LinearMove and Rotation into 1 component FuncMover
Func Rotation
Func Linear Mover
Trigger Push
FuncDoor Open away from player bool
Increase collision on tripmine so you don't slide off them
removed obsoletes
Remove old spray component
Health and Armour kit pickup
Tripmine uses collider now
Move sounds
Item Tripmine
Sprays
T to spray
Uses player avatar
Arcade Arena Map
https://sbox.game/facepunch/c_arcade
Update .gitignore
Create Input.config
Update some animation stuff
Use animgraph on player
Fix tint being wrong on track pieces
Random Sound start
Texture animation shader
New animated texture sheet
Arena 5 updates