3,357 Commits over 1,341 Days - 0.10cph!
Camera bounds not following player correctly + icon
Some better controller support
Unground the player just before we are too far away
Falling platform
If we grab a crumbling platform and it breaks detach the grab
Remove logs
Crumbling platform
update spritetool
Temp hack for the moment
Camera bounds
Initial commit
https://files.facepunch.com/louie/1b0711b1/sbox.2024.11.07.00.06.52.mp4
rebalance 2b + checkpoints
Respawnables
When you respawn, we reset certain platforms
Clothing ui adjustment + camera
update some particles
new drowning mask
small adjustments
Basic Checkpoint system
Basic ui for checkpoint
Clean up
Expose zfar on game prefab
Water shader supports foam tint and emissive
Update Model Viewer to use Features
Modify Camera Zone
Stage 2c updates
Stage 2c progress
boost speed with shift on freecam
Check if we are on platform and don't save that pos
Sounds stage 2c
Remove old platform code from player
Push trigger wip
WorldMap wip
Kill old bird
fix platform rotation
Revert swing
Move on edge
Updated scenes
Camera zone changes
Camera only moves when the player is at the edge region
https://files.facepunch.com/louie/1b2411b1/sbox-dev_uD5mYz33cv.png
Apply gameobject rotation
add camera zones to playground
Toggle Time action
Camera ignore swingable
Tongue ui
Test level