3,543 Commits over 1,433 Days - 0.10cph!
Speed line particle adjustment
Use .Set and Named Values on particles
Use .Set and Named Values on particles
Use Named Values for some particles
Initial impl of named values for particle editor https://files.facepunch.com/layla/1b2411b1/sbox-dev_aRI4OtqUEU.mp4
Support remapping for named values
Rename Named Value to Named Float, move it below Literal Float
Better icon for named value
Create slider for named float editor
Add named vector
More readable icon
Add Particles.Set for named vector
Default named value on control point info change until I figure out a way to restore them
Keep named preview values updated on name change
Added Set Named Values to info_particle_system
Added name value example particle system
Added Set Named Values to info_particle_system
Added name value example particle system
Better icon for named value
Updated materials and map art
Adjust nailgun icon color
Updated Materials and Map art
Voice chat (#9)
Voice Chat + Styling
Move the rest of the code over to razor too
Removed unused code
Fixed footstep and shadow referencing materials
Give Frogs their voice back
Removed unused assets
Don't give 2 completions (oops)
Added Restart button and Speedrun timer (use 4 to show, 5 to start and stop)
https://files.facepunch.com/louie/1b2011b1/sbox-dev_4xjenaxGK9.jpg
Updated Weaponlist styling
https://files.facepunch.com/louie/1b2011b1/sbox-dev_kjBXWPbBH6.png
Voice.WantsStereo = false
Added player Obscured effect
Don't add completion if in editor
Fixed issue where player not returned to the top
freeze player in end zone
Organise some player code
Animate mouth with voice
Removed unused
Trigger end screen for only player who reaches it
Clean up Game
Clean up animator
On reaching end adds a completion to players count + restart allows players to try again
Updated Ammo icons thanks to @lewisainslie
Ignore triggers on traces
updated _c's
Fixed voice chat ui not showing
added placeholder text to chatbox
assign player random color
Added Session timer header
Added live feed of other players progress
https://files.facepunch.com/louie/1b1911b1/sbox-dev_rXNIeBLRKv.png
Clean up Height Bar Ui code
Fixed chat box filling from top to bottom
Added fake player shadow
Added footsteps
Added a few more fall messages
Lower starting slide boost
increase interaction helper radius
Interaction button
Added Laser Puzzle
Added OnSolved output to BallRoll,PuzzleRotation,Watermelon mini game
UI Idea
Added wip duck jump and ground slam
Can long jump out of rolling + increased jump height
Added Ducking and improved rolling controls
Added Weapon Color and Ammo Icon to weapon data
https://files.facepunch.com/louie/1b1611b1/sbox_0831.mp4
Option to show once on location overlay
Added platform entity breaks/falls when player touches