3,487 Commits over 1,371 Days - 0.11cph!
Basic Checkpoint system
Basic ui for checkpoint
Clean up
Expose zfar on game prefab
Water shader supports foam tint and emissive
Update Model Viewer to use Features
Modify Camera Zone
Stage 2c updates
Stage 2c progress
boost speed with shift on freecam
Check if we are on platform and don't save that pos
Sounds stage 2c
Remove old platform code from player
Push trigger wip
WorldMap wip
Kill old bird
fix platform rotation
Revert swing
Move on edge
Updated scenes
Camera zone changes
Camera only moves when the player is at the edge region
https://files.facepunch.com/louie/1b2411b1/sbox-dev_uD5mYz33cv.png
Apply gameobject rotation
add camera zones to playground
Toggle Time action
Camera ignore swingable
Tongue ui
Test level
Hammer GameObject Scene
(You'll need to compile)
Stages
box project materials
Material changes
Test stage
Clean up
Fix spam hopefully
Merge branch 'main' of sbox-piecrumb
Shader Support a hotspot layer on projection
https://files.facepunch.com/louie/1b2211b1/sbox-dev_BJkYW81ltd.jpg
Shader supports texture scrolling
Remove / clean up old assets and poorly named stuff
Lets try making the player face correctly again
Sub intro cutscene text
Swap to models of platforms
Fixed rotate
Phys trace
Rotate player onstart to face correct direction
Remove tags for moving
Phys character updates
Once touched check if we have touched the platform
We did need to switch this