userLouie Turnercancel

2,883 Commits over 1,127 Days - 0.11cph!

12 Months Ago
Increase speed over time
12 Months Ago
Only show new lights gizmo in Select mode https://files.facepunch.com/louie/1b0811b1/Hammer%20-%20%5Blouiestuff.vmap%20_%5D%202023-05-08%2012-33-21.mp4
12 Months Ago
Updated dockyard vmats Update .addon
12 Months Ago
Adjusted Rect light editor model
12 Months Ago
Updated Gizmo on lights
12 Months Ago
Fixed xp coin + adjusted blend colour
12 Months Ago
Reduced map size
12 Months Ago
Hammer gizmos using the ISceneView now Iterate map entities, find their matching type and call static method DrawGizmo within a Gizmo.Scope Move Hammer Gizmo instance to be owned by MapView Move rest of HammerGizmos to Sandbox.Tools, call static DrawGizmo on entities ui_text shader works in Hammer now (why do we need ToolsVis mode for this?) SerializedEntity: right now it's just an accessor for MapEntity keyvalues Managed gizmos suppress native Hammer manipulators.. doesn't work in some cases, probably need to do a different way Hammer: managed traces add their trace info within list of native Hammer traces, can order themselves alongside native traces so we don't cock block others Wrap map entity in a static EditorEntity class, expose if it's selected, transform, etc. usable within game code. Fixed non c# entities giving error
1 Year Ago
Fixed non c# entities giving error
1 Year Ago
Update .addon
1 Year Ago
Clamp shadows to z 0(ish)
1 Year Ago
Fixed sboxgame/issues/issues/3224
1 Year Ago
Added slide animation Fixed ui bug
1 Year Ago
Added slide anim
1 Year Ago
Clean up template maps Updated preview flat (modeldoc testmap)
1 Year Ago
Small layout changes
1 Year Ago
Fixed several materials having incorrect surface
1 Year Ago
Layout changes
1 Year Ago
tweaked artillery explosion
1 Year Ago
Adjusted layout + added pond
1 Year Ago
building adjustments + lots of wip
1 Year Ago
adjusted artillery explosion ground effect
1 Year Ago
Fixed probes
1 Year Ago
Rename map to Square + layout changes
1 Year Ago
fixed security shutter length
1 Year Ago
More layout work on construct-light
1 Year Ago
construct_light test
1 Year Ago
remove fade explosion intro
1 Year Ago
artillery explosion
1 Year Ago
Tweak ui on item select fixed fake shadow
1 Year Ago
Creation test map
1 Year Ago
Small adjustments
1 Year Ago
Fixed telegraph material appearing corrupt Compiled assets
1 Year Ago
Updated material test map
1 Year Ago
Cleaned up Avatar scenemap https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg recompiled assets
1 Year Ago
Updated Fire particle updated emerge particle Adjusted blood particle
1 Year Ago
Update Avatar menu to use a scenemap https://files.facepunch.com/louie/1b2111b1/sbox_wxqnWOl94W.jpg recompiled files
1 Year Ago
Updated frozen effect Updated fear effect added screen blood particle Update .addon
1 Year Ago
Use InputActions
1 Year Ago
updated ui Input hints
1 Year Ago
Use InputActions
1 Year Ago
adjusted blink effect
1 Year Ago
Fix player rendering on restart added spike head gib updated blood pool particle Updated zombie death effect + added test blob particle Adjusted emerge particle adjusted explosion particle
1 Year Ago
added blink effects and sounds (pretty bad ones)
1 Year Ago
Added blink upgrade
1 Year Ago
added grenade model
1 Year Ago
Added head emerge effect
1 Year Ago
small chat styling
1 Year Ago
Updated emerge effect https://files.facepunch.com/louie/1b1911b1/particles_enemy_enemyemerge_enemyemerge.vpcf%202023-04-19%2018-18-16.mp4
1 Year Ago
adjusted explosion particle