3,485 Commits over 1,371 Days - 0.11cph!
Start blocking out lower level
Don't show ammo count if 1 or less
Make UI more generic get the abilities from a list instead
Removed unused rubbish
Clean up base weapon
Test weapon item
Start making Abilities more generic
Switch items to components and get them
sprint based on walk speed
Start breaking everything
Show picked up items on ui
Bullet tracers, can't sprint and attack at same time
Ui tweak
use Input.AnalogMove
remove logs
remove .sln
ignore + scenen
Added the component if is a special item + loop through all the upgrades
Remove gridmap tool
Update .sbproj
Dummy ui
Left over gridmap stuff
art test bits
Update ignore
Split up map into prefabs
Attacking uses less stamina
increase flashlight size (again)
Combination lock sound
Correct directions on lock C
Set up Padlock C (5 dial)
Set up combo lock with action graph
Map 2 Layout
Double stamina regen rate
nerf run and sprint speed
Submit combination to unlock
Cubemap fog uses material inside hammer now
MapInstance now loads Cubemap fog reference
Audio sliders to settings menu
Updated padlock models
Combination lock (WIP)
Post Processing console cmd
Toggled bool for ActionGraphInteract
Update hammer_showcase.scene
See if this fixes for Rick
Basic ActionGraph Interactor