3,485 Commits over 1,371 Days - 0.11cph!
Push trigger pushes physics objects
ShaderGraph belt scrolling
Assembly
Basic starting line
Scene
Engine sounds
Improve trash spawner
Conveyor mover
Didn't mean to push these
Start fresh in a new direction
label you on scoreboard
Talking frogs (but disabled)
Map override + frogs
Ability to override old map entities
https://files.facepunch.com/louie/1b1911b1/sbox.2024.01.19.14.21.44.mp4
Update materials and particles to look better in scene
Correct ground angle
reduce farz
add effects back
increase jump strength some more
scene update
addon > sbproj
Fix shader compile + Compile again
Recompile all materials
vmap updates
Text chat styling + network it!
Player name tags with voice chat icon
Fixed incorrect height, display other players correctly on the height bar
Correctly display players
show menu for player
Clean up player stats
Fall message
fade clothing as well
Ping
Increase jump strength a tad
Layout and some functionality
Renames + new rect view
Translate view based on zoom factor
Focus point zooming
Apply factor to zoom
Grid toggle + size, Preview
Temp properties
Active Material window
Material Reference > Active Material
Scaling preview better
Center better
Do grid and material in a less stupid way
Clean up Active material panel
Short cuts for grid
better focusing
context menu
preview plane sized to material size
Open + GetDependants from rect
Align preview better
Control mode
Preview window
More networking and clean up
Ignore layers
footsteps
Camera Gizmo
Actually push the water collider 🤦♂️
Map instance loads particles
asset zoo + action graph dev cam
ash bin wrong phys model enabled
correct surface on concrete trim 2
Updated spawnpoint component + friend
https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg
@DanduwFP
Fixed looping sounds suck at 0,0,0 on soundscape
env_combined_light_probe_volume are boxes for Map Instance
Map Instance additions
Soundscape box/ radius (local for the moment)
Gradient Fog
Prop scaling
Open + GetDependants from rect
Clean up Active material panel
Short cuts for grid
better focusing
context menu
preview plane sized to material size
Do grid and material in a less stupid way
Active Material window
Material Reference > Active Material
Scaling preview better
Center better
Grid toggle + size, Preview
Temp properties
Layout and some functionality
Add face override support to model viewer
https://files.facepunch.com/louie/1b1211b1/sbox-dev_nyrwL0MWcn.jpg
fix clothing not being re enabled after coming out of first person
Added Square Scene
Updated prop + shooting