userLouie Turnercancel

2,917 Commits over 1,157 Days - 0.11cph!

1 Year Ago
Roundtimer ui
1 Year Ago
Compiled VPK
1 Year Ago
Small map updates
1 Year Ago
Added ItemDefinition + tests Added Item select UI https://files.facepunch.com/louie/1b3111b1/sbox-dev_XYI9HCrtZX.png _c's
1 Year Ago
Xp Bar
1 Year Ago
Simplified sausage even more
1 Year Ago
Small ui tweaks + emoji for testing https://files.facepunch.com/louie/1b3111b1/sbox-dev_3bIcer8OKx.png
1 Year Ago
added dash wip ui
1 Year Ago
Added more wip hud
1 Year Ago
Disable spawning for now Added healthbar https://files.facepunch.com/louie/1b3011b1/sbox-dev_kk7gkkzGil.png clean up enemy unit
1 Year Ago
Test spawn volume
1 Year Ago
Set up basic shooting Temp set up for enemy death
1 Year Ago
More WIP on enemy unit
1 Year Ago
Disable dynamic shadows in map moved test enemy to correct addon Set up test enemy unit
1 Year Ago
Added Enemy Definition game resource
1 Year Ago
Added Nametags
1 Year Ago
Small clean up set up quick fake shadow
1 Year Ago
Initial commit
1 Year Ago
Additional Assets More map progress
1 Year Ago
Adjusted light fadeout distance to help with performance
1 Year Ago
Updated map
1 Year Ago
Additional assets Updated map
1 Year Ago
Cleaned up map (split into prefabs)
1 Year Ago
Map updates experiment with building collision disabled
1 Year Ago
Additional assets
1 Year Ago
Additional assets Slight map update
1 Year Ago
set default value for lastaim Button input for retry
1 Year Ago
Set up player to use controller inputs
1 Year Ago
Add SceneMap class that renders map geometry in a scene world Get entity keyvalues from world ref, try to create scene objects for anything with a model Bind the IToolObject stuff and test it by creating env_combined_light_probe_volume Remove itoolobject binds, start with creating cubemap scene object from keyvalues Create cubemap with handshake and arrayindex from kv Set cubemap transform before updating bounds and calculating SH Create scene object for light_environment Fix sunlight facing wrong direction, just pass in the direction instead of rotating the scene object Create skybox scene object for env_sky Create scene entities using library and alias Cascade distance and resolution for sun light Delete scene entities when scene map gets deleted Create scene object for point_worldtext, not really needed but a good opportunity to see how we can remake this entity Create scene object for light_spot Add SceneLightProbeVolume Text alignment and color for point_worldtext Create const buffer for light probes to make them work Create scene object for light_omni Only free transient scene worlds of the game host type Expose the other options to CreateWorldInfo_t so I can experiment with them Add temp preview dock for maps so bakscratch can test it out Compiled toolscenes
1 Year Ago
Compiled toolscenes
1 Year Ago
added light rect editor icon https://files.facepunch.com/louie/1b1611b1/sbox-dev_txMYDqSXVV.png
1 Year Ago
light_capsule editor model
1 Year Ago
Additional details
1 Year Ago
Added more details
1 Year Ago
Added wip material test building
1 Year Ago
Basic push and pull objects
1 Year Ago
Remove debug
1 Year Ago
Work in progress lock on camera
1 Year Ago
Added toggle view model pos option
1 Year Ago
Updated rocketlauncher material
1 Year Ago
some extra checks for wall climbing
1 Year Ago
Added wip climbing https://files.facepunch.com/louie/1b0911b1/sbox_1184.mp4
1 Year Ago
Check if rolling down angle
1 Year Ago
Opps cleaned up too much, reset special_movement_states when finished
1 Year Ago
Added slide animation when sliding https://files.facepunch.com/louie/1b0911b1/sbox_1176.mp4
1 Year Ago
upped punch damage Added ground slam damage Added box break minigame
1 Year Ago
Added punching
1 Year Ago
Better interaction point and look
1 Year Ago
Fixed Wheel button not setting open state
1 Year Ago
Added interact hud + fixed right click interact Fixed pipe puzzle not connecting