3,485 Commits over 1,371 Days - 0.11cph!
trimsheet models .meta files
Added trimsheet material category
Trimsheet planters; Hammer mesh to model
Trimsheet Doors; Hammer mesh to model
Add Setclass to PanelComponent
Table, Door and Planter
Metal Details Material (WIP)
Start turning mesh into models + collision set up + material groups
Material blend preview cube
Additional model block outs
Remove test concrete trimsheet
Add an random U offset to tiling hotspots UVs
Updated trimsheet rect to use tiling
Added Tiling option to hotspot
Tiling regions are defined in the SubRect tool
https://files.facepunch.com/louie/1b1111b1/hst.png
Grass weeds cluster set
Leak decal
Adjust blend mask on corrugated metal
Ivy moss decal
Remove metal texture from concrete trim sheet
construction wall blend hotspot
https://files.facepunch.com/louie/1b2111b1/sbox-dev_6gDt0SwqPX.jpg
rect file
cobble stone blend
https://files.facepunch.com/louie/1b2111b1/sbox-dev_UbWdxKkwVg.jpg
Remove skins from plastic crate
Remove halo gizmo from light ents
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
Created Industrial stair material (not sure where it went)
Fixed numerous prefabs and tilesets + a few new tilesets
Bare concrete additional layer
concrete floor tile
Angled fence panel
Bare concrete colour adjustment
Updated door signs
Test pvc material
Updated pavement trim blend worldmapping
window test material
adjusted stone brick tile
_c's
Wip mortar wall
wip bare concrete wall
removed metal texture from cardboard box skin
Updated scale on 9mm silencer
fixed collision on 9mm ejectbrass particle
Updated create game menu
https://files.facepunch.com/louie/1b2711b1/sbox-dev_rJu6ElC5AG.png
Menu stuff goes in MenuResources silly
Separate map assets from game
Game Menu stuff
sbproj
Menu tweaks
vmat_c