3,485 Commits over 1,371 Days - 0.11cph!
Updated emerge effect
https://files.facepunch.com/louie/1b1911b1/particles_enemy_enemyemerge_enemyemerge.vpcf%202023-04-19%2018-18-16.mp4
adjusted explosion particle
Silence soundscape for now
adjusted explosion particle some more
adjusted explosion timing
Removed unused from Map Properties window
https://files.facepunch.com/louie/1b1911b1/sbox-dev_0orABUenHL.png
adjusted particles based on feedback
fixed bullet not facing forward
added ejection particle for 9mm bullet
Remove dupe of silencers (oops)
Clean up USP model
Fixed not facing forward
Added attachments (like the Rust guns have)
Added hold_R bone on world model
Added AO Proxies
Added collisions to all models
Added separate silencer models to use
Adjusted explosion particle
fixed player items not updating
tweak emerge particle
Fix reload button not working the entire length
updated map
updated map
adjusted trail collision
Allow dry suit to be used with rebreather
coin combine effect
explosion
ground effect
Added fear effect + sprites
small ui tweaks
dont spawn gibs all the time
only glow selected target
Stop player looking in random direction
Fixed couple animation bugs
Convert UI to Razor
Everything is Razor now. Tho some styles are a bit wonky and need adjusting. since i don't know how they are suppose to look i left it alone for now
Merge pull request #18 from Adesii/main
Convert UI to Razor
scale saturation based on last damage and health
Updated death screen styling
fix xp bar overfilling
fixed projected decal overlaying onto enemies
updated .addon
player item tool tip styling
Updated Thing tooltip
player item styling
fixed roundtimer element
Adjusted controller binds + added hint
small nametag styling
Round timer style
Move dash to RT on controller
Added more controller support
https://files.facepunch.com/louie/1b1411b1/sbox-dev_r2HRNd40DU.png
fixed player items going off screen