userLouie Turnercancel

2,883 Commits over 1,127 Days - 0.11cph!

1 Year Ago
Adjusted Lean Hud
1 Year Ago
Adjusted fake tree colour to match the other
1 Year Ago
added no leaf tree model
1 Year Ago
Small tree model
1 Year Ago
Fake Cactus model
1 Year Ago
Lean hud clean up
1 Year Ago
Lean hud element
1 Year Ago
adjusted fake tree material
1 Year Ago
Adjusted tree height and collision
1 Year Ago
Fake Tree model
1 Year Ago
Added ringtower tileset
1 Year Ago
Added Ring beam model
1 Year Ago
Add option to camera no collision on checkpoint
1 Year Ago
If using MetalFrame check point player doesn't have to be grounded
1 Year Ago
Metal Frame Checkpoint
1 Year Ago
Shader
1 Year Ago
Begin art pass
1 Year Ago
brick hotspot
1 Year Ago
Material adjustments + additional hotspots
1 Year Ago
Fixed bunch of models not having the material set correctly
1 Year Ago
Asset update + cleanup
1 Year Ago
additional assets
1 Year Ago
Fixed compile
1 Year Ago
Additional Assets
1 Year Ago
Fixed industrial strip light glass not being translucent Merge branch 'master' of sbox
1 Year Ago
Fixed + Recompiled all assets
1 Year Ago
Asset Dump
1 Year Ago
Long and Curve sign
1 Year Ago
More lighting adjustments
1 Year Ago
Adjusted lighting on openfield
1 Year Ago
Whoops deleted too many files
1 Year Ago
Added signpost
1 Year Ago
Biketrail particle
1 Year Ago
additional work on building for OpenField
1 Year Ago
Removed height from openfield
1 Year Ago
Added holster anims to all guns
1 Year Ago
Added building detail
1 Year Ago
Fixed revolver animgraph holster anim
1 Year Ago
Plastic track hotspot material
1 Year Ago
Additional layout tweaks Added windows the right path Fixed lighting issues Cleaned up light probes
1 Year Ago
Layout changes Adjusted right side Moved right stairs to inside the escaped cell added new entrance to 2nd floor and added doors adjusted spacing on pillars made glass func_shatterglass small detailing to the escaped cell area
1 Year Ago
compiled file
1 Year Ago
Adjusted post processing
1 Year Ago
Initial commit
1 Year Ago
Added wip openfield map
1 Year Ago
Collision on obstacle
1 Year Ago
added inflatable materials Cleaned up beam vmdl's added obstacle 1
1 Year Ago
updated soundscapes
1 Year Ago
Recompiled Assets
1 Year Ago
added empty endcap