3,166 Commits over 1,280 Days - 0.10cph!
Updated Dune (Map on backend now to playtest)
Fixed sideman particle not being locked to muzzle
Dune Map layout finished for playtest
Added Hammer helpers for turret and launchpad
Update Dune Map
Finished up team bases
Adjusted turrets
Update Turret to have range sphere in hammer
Sideman muzzleflash
increased Muzzle flash on shotblast
Merge branch 'main' of sbox-hover
Tweaked particles
Merge branch 'main' of sbox-hover
Fixed player not using world model for blaster
Blaster World Model + Updated material
Fusion Rifle Muzzleflash
Fusion Rifle projectile
Grenade Launch impact (explosion)
Compiled files
Adjusted Pulse Sniper muzzleflash
Fixed Rust Shotgun muzzle attachment not facing forward.
Grenade Launcher Projectile
Grenade Launch Muzzleflash
Merge branch 'main' of sbox-hover into main
Flag Idle Particle offset
Pulse Sniper Projectile
Pulse Sniper Muzzle Flash
Pulse Sniper Impact
Merge branch 'main' of sbox-hover into main
Adjusted Blaster impact effect
Tweaked Blaster Particles
Blaster Projectile fix test
Blaster Muzzleflash and projectile
Updated Flatgrass changed brick texture
Reduced grid size when loading the template basic_setup.
Dev Reflectivity Hotspot Materials
Fix Jetpack particles velocity causing them to appear in front of player
Tweaked speed lines to start at higher speed
Tweaked speed line
Merge branch 'main' of sbox-hover into main
Launch pad jump effect particle
Launch pad particles
RenderFields on launchpad entity
Flag idle base particle
Flag idle ground particle
Flag trail particle
Target Destination on launch pad fgd
Updated test map with launch pad
Early version of map (Dune + textures)
Updated test map with energy elevator
Plasma projectile particle
Additional tool scene light rigs