3,523 Commits over 1,402 Days - 0.10cph!
Additional work on wooden gaps
Updated checkpoint hammer helper
Fresh start on wooden gaps
Removed ao details from material
Cleaned up vtex files + added new textures
Updated test asset map
updated base test materials (removed old test ones)
Added PNG Asset Type https://files.facepunch.com/louie/1b0711b1/sbox-dev_qWPeRzK1i5.png
Should solve sbox-issues/issues/1580
Updated test map
updated brick texture
added window texture
added concrete texture
updated vmats
added brick slab texture
Misc changes
Improved shadows and lighting on testmap
Updated temp textures
Reduce the amount of blocks
Removed extra block textures & simplified textures
Update rainbow_ball_trail.vpcf_c
Added extra ball trail for test
Updated corewars test map
compiled files
added achievement times to hop stop
Added uf_achievement_medals editor icon
Added missing entities to entity list
Allow Hammer meshes to be passed through uf_prop
Added basic duck controller (swapped sprint bind)
Temp destroyed particle
Addition blocks
Added new textures
Added new block types
Let player spawn new blocks
Fixed titles to match backend versions
Removed maps and moved them too unicycle-frenzy-maps
Moved map models to new git with maps
Added splinter and bookworm models
Added vmaps from gamemode git
Removed weird skipping from jumping and made movement feel better.
Improved shadow fade distance
Tweaked speedline particles
Added work in progress speedlines
Moved and fixed customise scene