userLouie Turnercancel

3,481 Commits over 1,371 Days - 0.11cph!

3 Years Ago
Renamed "PropDayNight" to "DayNightProp" Renamed to copy the same name style as current ones Removed default model parameter
3 Years Ago
Prop Day Night Entity Entity that changed the skin on a model depending on time of day. Updated Countryside map Additional Art Cleaned up some areas Changed Fence clipping back to what it was before
3 Years Ago
Improved Plasma particles Improved Plasma particles to be more visible
3 Years Ago
Fixed Countryside map Fixed no shadows on light_enviroment
3 Years Ago
Updated Countryside Entities Updated map entities to new names.
3 Years Ago
Day Nigh Cycle Window Entity Entity for day night cycle that turns off and on window mesh when it's dawn or dusk with random delays. Updated Countryside Map Updated with new dynamic lighting and features.
3 Years Ago
Updated Countryside Map Lighting adjustments Map Clean Up Merge branch 'master' of sbox-rts
3 Years Ago
Updated Vehicles Simplified vehicles Removed clutter
3 Years Ago
Updated buildings + cleanup Replaced buildings with simplified ones Cleaned up old assets Merge branch 'master' of sbox-rts
3 Years Ago
Updated Countryside Map Fixed missing texture Added fallback ground for other modes
3 Years Ago
Updated Countryside Map Reduced Size of map by 25% Shuffled spaces around due to size change Slight art.
3 Years Ago
Updated Map Countryside Removed walls on edge of map.
3 Years Ago
Updated Map Countryside removed some bad clipping adjusted spacing of trees/buildings replaced hammer mesh with models
3 Years Ago
Updated Map + Assets Updated Map; Larger and more open spaces Adjusted areas for better flow Implemented new trees which shouldn't block the players as much Some more art Rebuilt ground mesh to fixed problematic areas Rebalanced resources based on feedback Created several areas to set up forward bases Removed old trees Merge branch 'master' of sbox-rts
3 Years Ago
Fixed Issue misaligned buildings Fixed Issue misaligned buildings
3 Years Ago
Updated Countryside Map Moved entire map to be 0,0,0 Made map more squared shape
3 Years Ago
Updated Countryside Map Additional art pass on buildings Adjusted some areas around player start
3 Years Ago
Turret Temp Model Turret Temp Model
3 Years Ago
Simplified Vehicle collision Simplified Vehicle collisions
3 Years Ago
Origin Fix for buildings Origin fix for buildings Merge branch 'master' of sbox-rts
4 Years Ago
Improved Nav + Moved resources Improved Nav mesh Moved resources around
4 Years Ago
Missed clean up of old file Missed clean up of old file
4 Years Ago
Fixed building collision Fixed building collision
4 Years Ago
Updated Buildings Created 2 new buildings which are more compact based on the silo and pub.
4 Years Ago
Updated Countryside map Cleaned up Nav mesh (still needs some work) Basic art on another building Better shadows Made terrain flat Moved some resources around Reduced the amount of trees in some areas Cleaned up mesh work
4 Years Ago
Map Updates 1st Pass of resources Minor art Merge branch 'master' of sbox-rts
4 Years Ago
Update Vehicle Materials Improved Tint on vehicles
4 Years Ago
countryside vmap countryside vmap + prefabs
4 Years Ago
Updated Assets Updated Rocks to include all types Removed Metal files Added Plasma files
4 Years Ago
Updated Collision on Trees Simplified collision on trees
4 Years Ago
Added Vehicles Added Vehicles with tint mask
4 Years Ago
Added Metal Models Created new set of rock models Updated Texture
4 Years Ago
Update Barrels_Crate_color.png Made texture fit in better
4 Years Ago
Updated Construct + Parking garage Updated Construct to fit parking garage
4 Years Ago
Swapped headquarters and terry factory around Swapped headquarters and terry factory around
4 Years Ago
Added Placeholder Assets Buildings Trees Rocks Boxes
4 Years Ago
Added Nav Mesh to Construct Construct now has a nav mesh
4 Years Ago
Fixed dev hotspot Fixed material not looking for rect file
4 Years Ago
Construct; Added shop row b prefab and selection groups Added shop row b prefab Selection groups
4 Years Ago
Updated Construct vmap Updated Construct Separated shops into prefab Merge branch 'master' of sbox
4 Years Ago
Updated Construct Updated vmap for construct Removed old prefab for warehouse no longer needed
4 Years Ago
Separated Construct small building into prefab Small construct building in its own prefab
4 Years Ago
Update construct.vmap Updated with basic art started
4 Years Ago
Construct .vmap Added Construct vmap + sky map Merge branch 'master' of sbox
4 Years Ago
Added playerstart tint model for editor Added playerstart editor model that is neutral colour for tinting Merge branch 'master' of sbox
4 Years Ago
Fixed func_shatterglass materials. Remade materials needed for func_shatterglass. Merge branch 'master' of sbox
4 Years Ago
Added missing blend textures Forgot to commit the addition textures Merge branch 'master' of sbox
4 Years Ago
Improved blend grass Removed tint from layer 2 Added blend mask Added tint mask to layer 1 Merge branch 'master' of sbox
4 Years Ago
Adjusted walls on table
4 Years Ago
Added Pool Table Vmap Needs to be compiled and logic added.