userMaxime Lebledcancel

1,028 Commits over 1,340 Days - 0.03cph!

2 Years Ago
Animation improvements
2 Years Ago
Modulating walks by move_groundspeed
2 Years Ago
Animation speed tweaks
2 Years Ago
Zombie animgraph fixes (IK disable, walk fixes)
2 Years Ago
Zombie attack/idle/walk selectors
2 Years Ago
Barebones gutted animgraph for the zombies (not very functional yet)
2 Years Ago
Zombie animations Merge branch 'main' of HackWeek_TerryHorror
2 Years Ago
Fixed forked material paths Update citizen_horror_fork.vanmgrph
2 Years Ago
Moved citizen fork to avoid asset stomp & implemented b_weapon_lower on pistol holdtype
2 Years Ago
Commit of current Citizen sources to do a fork on this hack week gamemode
2 Years Ago
Revenge voice lines
2 Years Ago
100 brand-new announcer voice lines (recorded with love)
2 Years Ago
Citizen/animgraph: fixed NoclipStart state
2 Years Ago
Citizen/animgraph: greatly simplified the graph around the central poses & center delta Through eliminating a couple of redundancies and some reorganization, it's a lot easier to wrap your head around now. The idle breathing is now fully independent instead of sometimes being "global" and sometimes not; oddities with this will be smoothed out later.
2 Years Ago
Citizen/animgraph: moved facial animation to a subgraph + more cleanup
2 Years Ago
Citizen/animgraph: big restructuring update The graph structure should be a lot clearer to read and understand now.
2 Years Ago
Army Jacket skinning pass
2 Years Ago
Citizen/animgraph: some reorg & added left 90° shuffling (not working in-game yet)
2 Years Ago
Cargo pants skinning pass
2 Years Ago
Hawaiian shirt skinning pass
2 Years Ago
Citizen/animgraph: updated Rifle/SMG branch to use new deploys & fix IK (Also fixed a weightlist error.) Merge branch 'master' of sbox
2 Years Ago
Citizen/animgraph: added aim pitch component for movement animations See comments inside the animgraph group for thorough explanation.
2 Years Ago
Citizen/animgraph: bunch of updates Implemented the new b_deploy parameter on the Pistol branch, renamed draw anims to deploy, & various other little tidbits
2 Years Ago
Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes Citizen: additional fix on the physics joints for the legs
2 Years Ago
Citizen: recompiled AO proxies
2 Years Ago
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix Merge branch 'master' of sbox
2 Years Ago
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
2 Years Ago
Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
2 Years Ago
Citizen/animgraph: hooked up swimming idle anim
2 Years Ago
Citizen source updates
2 Years Ago
Citizen: fixed LOD3 eyes + more animgraph comments
2 Years Ago
Citizen/animgraph: added new parameters
2 Years Ago
Citizen/animgraph: added aim matrix for CrouchIdlePose_Default
2 Years Ago
Citizen: fixed IdlePose_Default having been exported with 11 frames instead of 30 This fixes idle animations playing too fast.
2 Years Ago
Citizen/animgraph: reenabled standing long idle poses that I'd disabled for testing
2 Years Ago
Citizen/animgraph: added generic standing aim matrices IdlePose_Default is now properly symmetrical as was intended, and comes with 3 different aim matrices (normal, fully halved, vertical halved; the latter being the one in use) that solve limitations of the procedural Look At chains.
3 Years Ago
Citizen/animgraph: IdlePose_07 looks better with bulky clothes
3 Years Ago
Citizen/animgraph: fixed pose choice weights
3 Years Ago
Citizen/animgraph: added IdlePose_07R/L, added more weightlists, added more comments
3 Years Ago
Citizen/animgraph: 04R/L idle pose + added working IK on 05
3 Years Ago
Citizen/animgraph: added SitPose_02 R/L
3 Years Ago
Citizen: fixed hierarchical corruption in AnimationList prefab (And also fixed a bunch of flags for those who wish to do non-animgraph playback with these.) Merge branch 'master' of sbox
3 Years Ago
Citizen/animgraph: added SitPose_01
3 Years Ago
Citizen: hand hitboxes cover more of the hand now (It was very small before.) Citizen/animgraph: sit idle motion & fixes - Added look chains & idle breathing to sitting. - The "none" weapon branch now has a reset blocker which, it turns out, is now needed since the look/aim stuff was moved much earlier in the graph and isn't here anymore to block reset signals coming from the 2nd "holdtype" selector node. This fixes sitting bugging out if sitting with a weapon & going back to being weaponless.
3 Years Ago
The engine seems very insistent that these vtex files should be deleted
3 Years Ago
Citizen/animgraph: let sit_offset_height affect model-space IK targets
3 Years Ago
Citizen/animgraph: changes to sitting - The "b_sit" boolean is out, replaced by the "sit" enum. 1 = sitting normally, in any seat-like circumstances, and 2 = sitting on the ground, with its own set of poses. - Added the "sit_offset_height" float, active only if sit = 1, to let you adjust the height, currently with a range of -12 to +12. - Added the "sit_pose" float, to let you choose a sitting pose in either state. No randomization here, 0 = a default pose. - The sit stuff is now in a subgraph; this is a good place to start dogfooding it.
3 Years Ago
Citizen/animgraph: idle updates + sit fixes
3 Years Ago
Citizen: more pose updates (added ground-sitting ones) Citizen: changed morph-enabled items to use an "AnimBindPose" node instead of an externally-referenced idle pose Merge branch 'master' of sbox
3 Years Ago
Citizen: updated/added idle poses Not committing animgraph yet; the implementation of idle noise is getting moved around & reorganized, with a few things still to be sorted out.