userMaxime Lebledcancel

891 Commits over 1,096 Days - 0.03cph!

1 Year Ago
FPArms: fists viewmodel now has working jumping/landing + raise/holster can be gracefully interrupted by other anims
1 Year Ago
Road sign pole material changes (compiled)
1 Year Ago
FPArms: fixes/improvements + separated raise/holster into rightmost SM
1 Year Ago
FPArms: punching attack anims are now composited dynamically When not idle, underlying animations can partially "leak through" for a more natural result
1 Year Ago
FPArms: animgraph update (will break; SMs not working inside groups)
1 Year Ago
FPArms: punching animgraph updates
1 Year Ago
FPArms: jumping animation
1 Year Ago
FPArms: new landing anim
2 Years Ago
Citizen/animgraph: procedural look upper body rotation is now significantly less dampened while moving
2 Years Ago
Updated sources - 3DS 2023 files
2 Years Ago
FPArms: fixed accidental non-orthogonal scaling on index fingers + new move anim for punch set
2 Years Ago
Citizen source updates
2 Years Ago
Skinned posh dress .max file
2 Years Ago
Skinned posh dress
2 Years Ago
Citizen/animgraph: fixed skid IK noise applying to duck > 1.0 Merge branch 'master' of sbox
2 Years Ago
Fixed typo in citizen_unicycle_animgraph
2 Years Ago
Citizen/unicycle: fixed a couple mistakes
2 Years Ago
Citizen/unicycle: updated balance sequences
2 Years Ago
Citizen/unicycle: updated pedaling animations so that feet are always flat relative to pedals
2 Years Ago
Updated citizen_unicycle_frenzy animgraph with fast pedaling & leaning Merge branch 'main' of sbox-unicycle-frenzy
2 Years Ago
Citizen/unicycle: added sequences for fast pedaling and leaning
2 Years Ago
Citizen: updated unicycle pedaling animation
2 Years Ago
More *_c files
2 Years Ago
Clothing: updated all LOD switch distances to 0/10/20/40
2 Years Ago
Clothing: updated LODs on Jeans
2 Years Ago
Citizen: added bone culling (with prefabs) to LOD 2+3 Citizen: fixed vertex normal seams on LOD3
2 Years Ago
FPArms: added ik data
2 Years Ago
FPArms: cleaned up materials + prefab changes + added bodygroups to hide arms / show debug gizmos for hold bones
2 Years Ago
FPArms: completed initial implementation of hold_* adj. parameters for both pos & rot
2 Years Ago
FPArms: Hold adj. pos layer translation source is now performed in parent space + condensed in one sequence
2 Years Ago
FPArms: fixed hold_L incorrect default orientation, and added XYZ gizmo teapot tester while animgraph doesn't support bonemerging models yet
2 Years Ago
FPArms: HoldAdjustment layer params + PosXYZ for RH hold FPArms: changed PosX range to ±10 instead of ±5
2 Years Ago
Citizen/animgraph: added Idle SM to melee punch Currently fades to a static pose if you haven't attacked/moved/crouched in the last 5 seconds. (This will change)
2 Years Ago
Citizen: separated some animation groups into their own prefabs
2 Years Ago
Citizen/animgraph: added crouch skid (powersliding) + IK-based noise when skidding (Powersliding is north-only for now.)
2 Years Ago
Citizen: updated unicycle pedaling animation with 8% leg X scaling
2 Years Ago
Updated left leg IK chain to use a World Space parameter as input, instead of Model Space
2 Years Ago
Animgraph: hooked up pedaling animation
2 Years Ago
Citizen: added unicycle pedaling animation (basic for now)
2 Years Ago
*_c files First draft of Citizen animgraph for this gamemode Merge branch 'main' of sbox-unicycle-frenzy
2 Years Ago
Citizen: first Unicycle Frenzy sequences + more animgraph comments
2 Years Ago
Citizen: added standing aim matrix to melee punch
2 Years Ago
Citizen source updates
2 Years Ago
Citizen: melee attack left animation
2 Years Ago
Citizen: updated mesh files + further optimized LOD3
2 Years Ago
Citizen: fixed LOD2/3 still having default eyebrows
2 Years Ago
Citizen/FPArms: updated animgraphs with barebones stuff for fists blocking pose Citizen: holdtype_pose value range is now 0-8 instead of 1-8 (0 is also the new default)
2 Years Ago
Citizen: more comments, explanations, and clarifications throughout the animgraph
2 Years Ago
Citizen: added two ClothShapeList groups, upper & lower (prefabbed) ... and a quick fix to that upper prefab
2 Years Ago
Citizen & FPArms source updates