107 Commits over 488 Days - 0.01cph!
m9 bayonet texture changes
m700 magazine seperated mesh
m700 full and empty magazine bodygroups, and 7.62x51 bullet added
https://files.facepunch.com/rickgreeve/3BMdK6fAD9.png
https://files.facepunch.com/rickgreeve/Tpee1j7rpV.jpg
M700 sniper rifle
Model only
https://sbox.game/facepunch/v_m700
M4A1 wm second UV channel test
M4 world model texture size fix
M700 update
added the low poly with bakes
m9 bayonet texture updates
m9 bayonet world model and lods
https://sbox.game/facepunch/w_m9bayonet
Melee weapon - M9 Bayonet
model only
https://sbox.game/facepunch/v_m9bayonet
weapon scene viewer update
M4A1 carryhandle adjustment
knife and USP worldmodel scaled to mach citizen proportions
hand grenade, wm and vm
https://files.facepunch.com/rickgreeve/Screenshot_1.jpg
https://files.facepunch.com/rickgreeve/7V5QmBRVcY.jpg
he_grenade final low poly and basic textures
weapon world models scaled to match citizen
final blockout of he_grenade
Merge branch 'main' of sbox-hc1
removed attachments on shotgun
updated he_grenade blockout
Merge branch 'main' of sbox-hc1
M700 sniper rifle blockout
throwable weapons whitebox
eotech world model and lods
Merge branch 'main' of sbox-assets
magazines seperated for USP and M4
M4A1 magazine seperated
includes empty and full version as bodygroups
MP5 magazine seperated
bodygroups of a full and empty version
holographic sight worldmodel
Holographic sight
also added to weapons with a top rail
https://files.facepunch.com/rickgreeve/g60QQcweyh.jpg
raised rmr added to M4
also added to asset party
added red dot sights to MP5 SMG and Shotgun
also updated on asset party
M4A1 picatinny rail gap fix
Update art_showcase.scene
football updates and art showcase scene
landline telephone and material value tweak to tools
plastic kettle color change