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18 Commits over 1,950 Days - 0.00cph!

Yesterday
Update test projects so the solution loads with latest LTS Dispose handler when closing the socket
2 Years Ago
Downgrades to work nicely in Unity
2 Years Ago
Update dependency
4 Years Ago
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5 Years Ago
Fix sample project too
5 Years Ago
Update dependencies
5 Years Ago
Add an overload to send raw UTF8 bytes as a text message
5 Years Ago
Fix soft closing not being used as of the last commit Call OnError for write errors too Always call the SendBytes callback - pass a bool indicating if it worked or not
5 Years Ago
Fix WebSocketConnection.Close possibly being ignored when a socket read fails
5 Years Ago
Remove default console logging Only call LogAction if that level is enabled Allow LogAction to be null
5 Years Ago
Send MemoryBuffers instead to take advantage of the pooling BinaryDataHandler uses Span<byte> instead because it refers to the internal receive buffer Some MemoryBuffer improvements
5 Years Ago
More allocation reduction (send, etc)
5 Years Ago
Delegate allocation reduction, receiving data shouldn't allocate now
5 Years Ago
Fix large frames reading incorrectly, use ArraySegment for binary message sending (easier for pooling)
5 Years Ago
More allocation reduction, more subprotocol removal, large incoming messages (>4KB) are delayed for some reason right now
5 Years Ago
Fixed sending larger messages, return buffers to pool when done with them
5 Years Ago
First pass, only somewhat broken
5 Years Ago
Stripping out things (older protocol handlers, subprotocols, custom headers, cookies, flash socket policy)