branchGarrys Mod/prereleasecancel
176 Commits over 2,101 Days - 0.00cph!
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Fixed NPC.AddEntityRelationship priority argument reading from the wrong argument. Also made it optional ( defaults to 0 )
Fixed effects/base.lua being included twice
Fixed ai_debug_enemies (and probably other NPC debug stuff) spewing nonsense to console
Added some crash checks to CShaderSystem::TakeSnapshot
Added "Select Page" option in Addons menu
Fixed non halting Lua error when Derma_Install_Convar_Functions() Panels attempt to set empty console variable
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Fixed namedesc not working for LUA path in file.Find
Cherry pick steam_api.dll fix, "Too many voice packets in a single frame!" fix, vehicle driver NPC crash fix
Allow physgunning persistent props when persistence is disabled
Disallow physics creation/destruction functions from being called on jeeps/airboats to prevent crashes
cherrypick language file update & lua error fix
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Fixed a minor issue with the loading screen (Community Contribution)
Fixed Entity.SetColor erroring without any arguments
Fixed a server crash when NPC is trying to holster a weapon_frag
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Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
Fix missing ACT_FLINCH_SHOULDER_LEFT enum
cherry pick fixes: derma extended font, voice_fadeouttime being blocked for menu state, Hammer sprinkle tool backslashes, floating .gma addons in addons/whatever/ not loading properly, gamemode list not refreshing on addon (un)mount, addon sub category pagination page list not updating when switching tags
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merge the Entity.Fire changes
Cherry pick - HLS weapons bug, base_ai OnTakeDamage changes, steamworks build script userconfig changes , crossbow viewmodel skin, bass.dll update
cherry pick faceposer changes & language update
cherry pick tp_coastal and sound.playurl/file volume fixes
merge the steam api change to pre release
update steamworks to 1.50
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