3,048 Commits over 3,897 Days - 0.03cph!
slightly nerf keyhunter speed
wanderer clothes
seeker looks at player
charger and wizard visual changes
keyhunter visuals
more enemy visual tweaks
charger checks for player more often
teleporting wizard
GetCellInDirection, GetOffsetForDirection
throwing key
walk controller tweaks and cleanup
fix ballpit repel & repeller !release
fix quad boss2 invuln pixel sfx
fix orb achievement !release
add unitForm.pixelRespawnGlowFactor
ballpit pickups now dont give money
fix respawned explosive pixels
Merge branch 'master' of SpaceUsurperUnity
whitelist StatusEffect.DataPath
ball pit text fixes
fixed hunter core2 dontRotate
nightmare hunter core2 dontRotate fix
Update edgerunner.json
Merge branch 'master' of SpaceUsurperUnity
Deployed e4fe84b6b with MkDocs version: 1.0.4
Deployed e4fe84b6b with MkDocs version: 1.0.4
ReplaceMainGun override
Merge branch 'master' of SpaceUsurperUnity
Update workshop-resources.txt
drone remove isPositive, version->1
Merge branch 'master' of SpaceUsurperUnity
Update workshop-resources.txt
mouse pos debug in standalone
Deployed e4fe84b6b with MkDocs version: 1.0.4
added some workshop resources
Merge branch 'master' of SpaceUsurperUnity
Update DocGen.cs
Merge branch 'master' of SpaceUsurperUnity
rename bonus stages to bonus
Deployed e4fe84b6b with MkDocs version: 1.0.4
Deployed d8ab6c817 with MkDocs version: 1.0.4
Deployed d8ab6c817 with MkDocs version: 1.0.4
fix storm quickLaser sfx timing
include more workshop assets in build
adjust description
changed some invasion powerups
remove autosubscribed workshop items
added some missing workshop resources
tweaked stage descriptions
menu cores for gauntlet stages
changed laser currency symbol
tweak octopus minion spawn glow
tweaked octopus minion core
fix easy mech laser visual timing
hunter spotlight bit larger
Merge branch 'master' of SpaceUsurperUnity
fix converge targeting
fix booster pack error
ball pit p2 shoot effect color
prevent some behaviour delays
Merge branch 'master' of SpaceUsurperUnity
some string tweaks
claw attack happens only once on normal difficulty
check for null form in chargepattern