3,045 Commits over 3,897 Days - 0.03cph!
boss intros, etc
fix doubled boss intro
balancing
menu panel changes
birthday cake
butter relic, reduce floater code duplication
relic offer chances
misc
fix chosen card bug, card inital spawnpos
level organizing, etc
FloaterImage
satellite
microscope
coupon
chosen card scale effect
triangle ruler
sign
saw
shield
cleanup
Merge branch 'master' of sbox-ss1-scene
cursor TimeSinceMoveStartResolving
pointer3_small
message panel stuff
custom cursors
show nested event messages
message panel transition
menu zombie json upgrader
buy item panel text colors
more annoying text shit
remove text coloring
emojis in descriptions
card explanation tooltip
card tooltip text colors
relic text colors wip
card_break_h
replace card_break_c
card_break_f
card_break_g
fix card init
card_break_b, some fixes
card_break_c
redo card break b/c
card_break_d
card_break_e
Revert "send timesince relative as score"
This reverts commit de75c3de691e3d2dabcd512a01e35b3ded3b0206.
fix charger flipX, show timer when game over
send timesince relative as score
fix gameover timer
menu, TimeSinceRunStart, anim tweak
No longer take ownership of Manager GameObject
No longer take ownership of the GameObjects that shouldn't be owned by anyone
Mark a bunch of client-side prefabs as Never Network
Update Shadow Spawning and make them client-side. Reduces a ton of network load.
Remove .wav files from ResourceFiles
Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes
Stop looping through every player and doing sqrt calculations for each individual sfx
Don't network Current/Required Experience since it isn't shown to other players
Don't run certain Spitter code on non-host
EnemyBullets should only check collisions on host
Don't update Hud on Time.Now, make fade in client-side
Save game.scene after having it run the JsonUpgraders
Sync attacking animation
Broadcast Explosion animation for Exploder
Fix Fade-In. Do it entirely thru CSS so UI doesnt rebuild every frame while fading.
Update SpriteTools
Move Player Nametags code into its own razor panel so it can update with Time.Now without updating everything else
Hopefully fix most of the animation networking issues. Also fix sounds for other players not playing
fix exploder spawn anim not playing
Revert "Move SpawnShadow from OnAwake to OnStart to ensure GameManager initializes"
This reverts commit db7cdf26e0ad0bc78e0db7eb4522f354ba22d927.
fix sprite anims
replace some emoji, more card materials
replace more emoji
more card mats, replace relic emojis
return removed shield displayName
tweak particles
cell breaks
break material
remove scriptfuncs from localization strings
break sfx
break piece fading
break particles
card break scale
card break wip
card breaker
taco, burrito
skunk
care package
cash
card model wip
flipX, some cleanup
_deathScale, sfx networking tweaks
remove SetFlipHorizontal
change sun angle so no wall shadows on sprites
donut
cheese
battery
service dog
love letter
atm
robo assistant
prayer beads
magic wand
carrot
caterpillar/butterfly
tornado
map
cockroach
key
broccoli
medical license
magic 8 ball
clown
reworked ogre
levelcreator
bank, money bag
meat
bandage, fix relic ui
king
police
ogre