userRyleighcancel

3,052 Commits over 3,928 Days - 0.03cph!

7 Years Ago
line bullet start/reflect visual tweaks
7 Years Ago
tweaked left trigger shooting
7 Years Ago
pxc rotations moving wall stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity brake strafe shooting Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
armor reworking player body bank angle color lerps moving wall stage start
7 Years Ago
dont lerp playback speed while paused
7 Years Ago
control replay speed with kb or controller lerp aimer visuals for dynamic time
7 Years Ago
use PlayerState instead of PlayerActions for controlling player
7 Years Ago
invuln pxc cant be damaged again
7 Years Ago
dynamic line particles checked for pxc collision Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unsaved files
7 Years Ago
charging particle effect code
7 Years Ago
fixed chunk position bug pixelgroup pattern partial class for clarity
7 Years Ago
fixed chunk scaling bug when form destroyed merge start on menu stage
7 Years Ago
changed some rand.fixed to rand.dynamic Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
erode random chunk pixel if needed
7 Years Ago
improved chunk rotation physics
8 Years Ago
pixel chunk center of mass pixel chunk torq child pxc chunks start eroding random pixel
8 Years Ago
changed pixel erosion timing pixel erosion debris opacity pixel chunk debris direction pixel chunk velocity dont archive replay when retrying stage without dying
8 Years Ago
pixelchunk erosion Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity chunk erosion debris chunk erosion debris scale Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
bullet random lifetime
8 Years Ago
fixed bullet color lerping fixed non-angled bullet starting rotation fixed spawn positions for child pxcs
8 Years Ago
bullet random keyframe properties bullet rot speed per keyframe, rotation speed func fixed some bullet rotation issues
8 Years Ago
fixed testunit
8 Years Ago
testunit issues
8 Years Ago
working on strafeboosting physicselements, boosting Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet keyframe angle func
8 Years Ago
cursor nullref fix fix bullet pushing shorter player trail, tweaked player speed added braking back to default player armor debug text doesnt use TMPro
8 Years Ago
cursor fix
8 Years Ago
bullets with no hit effect dont get checked for collision Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
start on menu stage
8 Years Ago
tweaked wheel stage mine attacks
8 Years Ago
laser attacks
8 Years Ago
robot attacks
8 Years Ago
hooked up tentacle stage again octopus attacks
8 Years Ago
patternparams is a now a class, bullet pos param expressionstrings mult(vec2, float) satellite attacks
8 Years Ago
arena bounds pattern params bullet hit effect None Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
arbitrary pos func vec2
8 Years Ago
bullet arbitrary x & y pos
8 Years Ago
units avoid eachother mine stage tweaked menu
8 Years Ago
mine bomb exploding bomb timers dont trigger if destroyed units try to stay in bounds Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
spawn mine bomb cleaned up unit spawning refactored unit spawning some more Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity included circleinstanced shader disable units during setup that shouldnt autospawn
8 Years Ago
some refactoring with unit/pxc destroy & disable merged DontStartActive into DontAutoSpawn
8 Years Ago
satellite stage again fixed invuln pixel color mine stage minelayer form 1 minelayer form 2
8 Years Ago
trim selected pixel range clipboard
8 Years Ago
playerarmor separated from player_body player armor subclass set properties removed playerarmortype enum armor acts as shield
8 Years Ago
reflected line particle direction correct
8 Years Ago
flood fill selection
8 Years Ago
copy selected pixel range to clipboard
8 Years Ago
deleted non-compressed files dont look for _compressed files pxc offset is a property now unit core dont collide with player when prev core destroyed
8 Years Ago
compress anims fixed merge - load compressed files
8 Years Ago
Experimenting with a loading progress system Working on a way to compress Pxc anims Merge remote-tracking branch 'refs/remotes/origin/master' into temp Updated game.unity Anim data compression attempt Some compression fixes Fixed Pxc anim compression Now using a compressed format for Pxc source files Added a bool LoadCompressed constant Added Steam Cloud example lowercase vars again merge create neighbours
8 Years Ago
export compressed files