userRyleighcancel

3,049 Commits over 3,928 Days - 0.03cph!

8 Years Ago
rehooked up tentacle, bullets can avoid player instead of homing
8 Years Ago
rehooked up octopus
8 Years Ago
spritecontroller default anim animated sprite controller load spritesheet anims from json
8 Years Ago
reworking spritecontroller animation
8 Years Ago
form core handled like other parts
8 Years Ago
can export anim spritesheet
8 Years Ago
tweaked pxc collision danger slowdown amount
8 Years Ago
fixed respawn core bug
8 Years Ago
fixed some issues with respawning while having child pxcs
8 Years Ago
working on respawning with child pxcs
8 Years Ago
tweaked pixel debris removed powerup class, added bubble shield, etc refactoring patterns, octopus done tentacle partially converted to forms
8 Years Ago
cleanup, better pixel explosions
8 Years Ago
diamond bullets for octopus robot diamond bullets cleaned up gamemanager
8 Years Ago
removed braking and boosting
8 Years Ago
lerp friction for movementcontrollers tweak bullet danger slowdown bullets use impulse velocity tentacle diamond bullets fixed keyboard movement lerping
8 Years Ago
repel bullets over time, lerp impulse friction
9 Years Ago
space usurper - better mouse focus handling, tutorial levels, etc
9 Years Ago
changed a loud sfx in space usurper
9 Years Ago
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] added new movement indicator
10 Years Ago
[zombies] cursor now above hud
10 Years Ago
[zombies] custom cursor
10 Years Ago
[zombies] build menu shows tooltips
10 Years Ago
[zombies] build menu shows proper icons
10 Years Ago
[zombies] fence debris when damaged
10 Years Ago
[zombies] added fence structure
10 Years Ago
[zombies] soldiers get stat experience for doing different things
10 Years Ago
[zombies] stat lvl up effect
10 Years Ago
[zombies] added stats for soldiers
10 Years Ago
[zombies] sometimes zombies will attack a wall if an existing entrance exists but is far away
10 Years Ago
[zombies] fixed some bugs with how zombies evaluate whether they should attack a structure
10 Years Ago
[zombies] when pathing attack structure, dont consider other soldiers blocking your path
10 Years Ago
[zombies] when they cant reach position, zombies attack part of the blocking wall instead
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] soldiers can attack structures
10 Years Ago
[zombies] refactoring so that soldiers can target structures
10 Years Ago
[zombies] added BaseEntity subclass
10 Years Ago
removed deleted Debris class
10 Years Ago
[zombies] create debris when wall is damaged or canceled
10 Years Ago
[zombies] added a variant for wall damage
10 Years Ago
[zombies] each type of ammo does diff amount of damage to walls
10 Years Ago
[zombies] walls show damage
10 Years Ago
[zombies] walls can take damage from gunshots and be removed
10 Years Ago
fix in premake script
10 Years Ago
[zombies] consolidated walls & barricades