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3,028 Commits over 3,867 Days - 0.03cph!

7 Years Ago
removed old Powerup and TempEffect renamed v2 powerup stuff
7 Years Ago
unit spawnInstantly property merged Unit and ScriptedUnit merged GameStage and ScriptedStage
7 Years Ago
unit hidden color in json unit overlap opacity percent in json removed non-scripted stages and units fixed unit spawn out of bounds issue
7 Years Ago
set unit movement/angle funcs unit set bounds in json unit out of bounds callbacks
7 Years Ago
pxcdamagepercent again unit movement funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unit facing funcs
7 Years Ago
can set unit repulsion circles in json
7 Years Ago
can spawn player-anchored patterns add floater method for FSMs
7 Years Ago
partdata sfx pixelgroup keeps reference to its PartData hit reaction stuff in partdata unit border warning in json
7 Years Ago
bullet MovementMode.All renamed autoRotateSpeed to rotationSpeed funcs for bullet patterns cleanup partdata onHit and onDestroy cleaned up octopus fsm
7 Years Ago
reworked pattern aiming, removed AimMode fixed flipped pattern bullet start angle renamed pattern flip pattern corePos property; dont mirror pattern angle for targetAngle patterns fixed wrong angle for player bullets
7 Years Ago
fixed spawner bullet fixed pattern sizemultiplier issue fixed bullet spawner powerup bullet AddImpulseVelocity improved spawner bullet positions targetPosition PerUpdate func persists reworked bullet color lerping other perupdate funcs persist
7 Years Ago
bullet facingAngle stuff removed Bullet ReactionParameter bullet pixel damage func bullet hurtPlayer now bullet doesntHurtPlayer
7 Years Ago
bullet movementMode Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet targetPosition lerping
7 Years Ago
more bullet PerUpdate stuff, unit BaseHp default value fix
7 Years Ago
shield effect stacking size player gun vibrates when touch pixel tweaking when bullet current move direction is set Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity reworking some bullet param lerping cleaned up bullet fixed bullet/pattern mirroring issues bulletAngle property for homing bullets removed bullet redirecting fixed lerping between PerUpdate and keyframe values more PerUpdate properties on bullet merge merge
7 Years Ago
shield break effect shield break 2 parts, some more bullet keyframe timing properties powerup DespawnLastBullet powerup funcparams fixed bulletNum removed some comments from testunit.fsm
7 Years Ago
passive repel powerup TestStage is scripted stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity shield visual effect fixed testunit part json removed non-json TestUnit and TestStage powerup onPreventDeath fix pixel respawn bug
7 Years Ago
bullet handler add force function player_behaviour and fsm player onUpdate callback some music stuff
7 Years Ago
some trail params player funcparams file
7 Years Ago
player body shape funcs in config file
7 Years Ago
fixed octopus stage config player
7 Years Ago
player gun data reworking player gun - aiming reworked more of player gun some cleanup of old gun stuff
7 Years Ago
player body color params
7 Years Ago
crosshair params in json
7 Years Ago
powerup calls Fsm.FixedUpdate even when deactivated, if needed Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity cleaned up powerup player sprite with quad rather than tris crosshair uses quad removed triangle removed diamond lines player body params in json
7 Years Ago
powerup issue Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
unit laser controlling methods player death effects in config fixed a bug with bullet size multiplier changed octopus laser angle
7 Years Ago
playerShoot powerup uses bullet angle for aiming renamed frameNum to spriteNum removed stage_bulletreactions powerup onAcquire callback renamed powerup iconFrame to iconSpriteNum PlayerData, initialize player movement from json player core specified in config stage config species which player config to use laser data laser set in json turns on
7 Years Ago
redirect powerup, removing more bullet reactions
7 Years Ago
removing some bullet_reaction stuff slow motion powerup, fixed bullet hotloading
7 Years Ago
fixed bullets not ignoring collision with source pxc BulletRecipe is now HotloadedData removed Custom stage and Custom unit PatternRecipe is now HotloadedData stop caching bullet recipes for now SpriteAnimRecipe is now HotloadedData tweaked snake pattern
7 Years Ago
stage.SpawnBullet circle skew is now based on distance not velocity make sure bullets referencing other bullets in the same volley arent gettin a reused pool bullet instead
7 Years Ago
bullet onHitPlayer callback renamed some bullet properties (pxc -> pixel) transform pixel effect when bullet hits pixel pixel splash damage effect from json Spark pixel effect from json bullet lifetime finished callback; bullets with 0 lifetime never expire player shoot pattern with json powerup powerup can remove effect bullets when finished
7 Years Ago
bullet onKeyframe action bullet hurtPlayer func stage SpawnPowerup method for bullets to call bullet trying to call player method Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
powerup charge decay Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity powerup effect bullet removed some bullet vars removed bullet blinking when despawning bullet target pos func, simplified bullet Init params bullet targetDirection func bullet targetDirection -> targetAngle, simplified some bullet code
7 Years Ago
powerup levels, powerup player hit callback removed vignette again debug drawing methods called from json powerup callbacks
7 Years Ago
pattern property funcs bullet uses parametercollection Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet pattern properties (w/ issue) removed debugs
7 Years Ago
more bullet property reworks, fixed pixelchunk not having velocity reworked bullet color lerping lots more bullet property funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity more bullet property funcs
7 Years Ago
replacing bullet recipe properties with funcs
7 Years Ago
unit disconnect pixel chunk method Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity powerup v2, powerupdata powerup properties powerup fsm
7 Years Ago
unit respawn function, can respawn only pixels of a certain category hide vignette on menu stage tweaked hurt vignette, fixed timescale init bug
7 Years Ago
fixed camera shake position accumulating first volley of pattern has no delay again rename upate to update screenShake unit event
7 Years Ago
player hurt state & vignette again laser is owned by pixelgroup - reworked how lasers are added to units
7 Years Ago
stage SpawnUnit powerup level limit to 3 pxc anim waits until end of current loop to switch to diff anim unit PlayAnim func
7 Years Ago
removed some bullet modifiers reset Unit.IsHidden on setup bullets can follow enemies instead of player bullet can collide with source pxc
7 Years Ago
cleaned up unit hiding
7 Years Ago
got rid of some redundant unit spawning options removed pxc children
7 Years Ago
test unit test pattern stuff renamed arbitrary pattern to Custom cluster patterns, some tweaking with params rotating star cluster pattern icicle pattern removed bullet damage multiplier only graze push when not braking bulletSizeMultiplierFunc removed forwardSpreadFunc removed some more pattern modifiers
7 Years Ago
pixelgroup death bullet pattern pixeldata death bullet pattern
7 Years Ago
renamed Quad to FreeformQuad reworked Circle into Quad renamed Circle shader etc to Quad Rectangle shape for bullet some more rectangle bullet stuff rectangle bullet collision cleanup