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crate etc
hooked up sprites
added SpriteComponent
export all spritesheet frames
reinstall sprite library
some player anims etc
aimer
cloud sprite
more sprite shit
Revert "background bits"
This reverts commit 1460c3aa505dfeb8d23d795daeec2a41c12e38a7.
Revert "updated sprite animations"
This reverts commit 6cf514f8c0f500288b92bd852880f0e82b24bc85.
bodybuilder
helicopter
flying money
syringe
floater text
cellphone
crab
jumping spider
camera shake
remove DelayModifier
MoveToPos removeAfterControl defaults to false
remove ShouldHideEventText
bento
investment
ninja
remove card weight
flashlight
better card debug display
ancient scroll wip
StatusEffect
ancient scroll status effect
rock pushing
rebrand detective as candle
wizard hurt candle effect
wizard respawns more cards
wizard rearranges more cards when hurt
ant
bomb
twins
compass
antenna
card hp
card hp on tooltip
wizard turn start
raccoon
fix ui, microwave
AfterCardMoved event
rock
bear
detective
crystal ball
snake
rose
bell
relic salad
relic wristwatch
font changes, button sfx
medic helmet, vampire
maracas
fix timer death bug
relic tooltip
relic events
buying relics
relic element level
relic tooltip level
magnifying glass, relic upgrade description
delay modifier
fix event shuffle issue
ortho camera
money, coin
game over panel
buyphase panel
buyphaseitem
buy item button
create relics
relic panel
fixes
cleanup
more images
async events reworking
fix async timer
remove card IsDirty
delay tweaks
async SetRevealed
cardtype panel shadows
spawn cards at start
validate card start positions
umbrella
telephone
juggler, card MoveToPos
cards can hide event message
increase max grid size
more images
card shaking
balloon
playsfx
more sfx, timer bar tweaks
use async to check for matches
remove CardBehaviour
trumpet reveal
stage init changes
level label
original cardtype
OnTurnStart
pawn movement, don't show message for unrevealed cards
message panel
fix bug with card type element styles not refreshing
use async to resolve events
card event types
card event text
card type tooltip
tooltip description
health bar
hp icon & label
timer bar
hp damage
cardbehaviour
prevent player hitting their own colliders
adjacent card movement
init stage sizes
show existing pairs
dash fire
death panel
boss nametag
sfx wip
elite spitter
exploder
elite exploder
elite zombie
runner
elite runner
charger
elite charger
networking fixes, etc
healthpack
spitter
enemy bullet
add upgrade files
choice hotkeys, enemy status
stage restart
damage number particles
burning
freeze
fear
choice panel
status panel
status tooltips
camera tweaks, enemy sprite flipping, etc
networking fixes, etc
nametag
info panel
timer panel
magnet
crates
networking fixes
shadow networking
blood
clouds
sprite y offset
shadows
sprite depth
killing enemies etc
use og version's measurements
add status
coins
string fixes and move more text to string files
parented ignoreGreenies trace
set StartupScene
Merge branch 'main' into ballpoker