userRyleighcancel

3,028 Commits over 3,867 Days - 0.03cph!

7 Years Ago
pixel chunk mass can exit stage while on victory screen
7 Years Ago
7 Years Ago
pixel destroy vibration improved bullet flash color opacity
7 Years Ago
better feedback when disconnecting pixel chunk powerups leave stage bounds slowly Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
tweaked player visuals
7 Years Ago
added some explosive pixels on robot level have to hold buttons to leave stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
player locator lines move faster while controls reversed option to adjust relative mouse aiming radius clamp mouse to screen bounds
7 Years Ago
destroy bullet effect change despawn speed based on distance from bullet destroy effect
7 Years Ago
player hitbox uses circles fixed player radius size despawn line bullets when repelling bullets
7 Years Ago
tweaked how much players are pushed from bullets
7 Years Ago
bullet sprite blends into next frame
7 Years Ago
bullets can lerp between 2 frames, improved player aiming responsiveness temp effect timers dynamic again
7 Years Ago
fixed temp effect divergences reworked instanced shaders
7 Years Ago
fixed prereq rope starting node positions
7 Years Ago
tentacle prereq ropes wheel prereq ropes
7 Years Ago
each pixelgroup have diff prereq rope properties
7 Years Ago
fixed chained gun ropes tweaked rope visuals
7 Years Ago
fixed robot prereqs fade ropes for hidden units fade ropes in and out
7 Years Ago
rope start and end color Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked rope visuals shield rope flows from prereq to dependant can highlight ropes
7 Years Ago
fixed old pixel positions when restarting anim
7 Years Ago
refactored pixels/pixelgroup spawning removed some comments
7 Years Ago
moved a couple classes into their own files simplified unit spawning refactored some unit form stuff for clarity some more unit form refactoring
7 Years Ago
fixed moving wall level pixel connections Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity remove powerup behind player instead of in front RopeNode class, fixed a bug when units Bounds isnt set properly
7 Years Ago
fix unit bulletPatternHandler null ref
7 Years Ago
hide cursor when switching to controller
7 Years Ago
made free mouse aiming the default
7 Years Ago
pause after victory to prevent sfx ear rape
7 Years Ago
fixed unit position divergence
7 Years Ago
incremented version
7 Years Ago
reworked fuse boss/laser laser wall power indicator new attack for fuseenemy2, balance tweaked fuseboss colors
7 Years Ago
added fuse stage to menu, changed some sfx diff fuse enemy fixed line particle jitter
7 Years Ago
score submitted and replay archived after fade to black
7 Years Ago
line particles from bullet patterns have their start times simulated like bullets bullet patterns can specify a charging color bullets define whether they are positive on each keyframe pixelgroups glow a lot as they are charging patterns fixed freezing bug when getting max powerups
7 Years Ago
fixed a pxc background opacity issue
7 Years Ago
fuse enemy spawning positions fix pxc background tint
7 Years Ago
units can set custom bounds unit went out of bounds callback simplified changing sfx pitch based on remaining health slow down unit spawn, dont animate unit pxcs when destroyed cached some pixeldata properties effect on pxc background for recently disconnected pixels
7 Years Ago
vibrate when starting/ending reversecontrols effect tweaked some vibration values
7 Years Ago
properly find pixelgroup center offset even with irregular shapes
7 Years Ago
fixed a position issue when pixelgroups are scaling; fixed a renderposition issue reduced pixelgroup jitter further with scaling tweak reduced some redundant pixelgroup calculations change player trail widths over time
7 Years Ago
reworked pixelgroup position code
7 Years Ago
fixed lasers hitting inactive units, etc calculate unit render angle change unit alpha when overlapping other units
7 Years Ago
change target bullet graphics temp effect that shoots pattern where player is aiming reverse controls temp effect control tweaks
7 Years Ago
clear temp effects bullet effect quad spritesheet -> 4096x4096 temp effect shoot pattern
7 Years Ago
cancel temp effect timers properly diff bullet effects can have diff graze strength
7 Years Ago
temp effect bullet visuals some temp effect cleanup quads made up of 4 tris instead of 2 bullet wobble octopus repel bullet uses temp slow effect
7 Years Ago
player temp effect handler temp effects control a bullet
7 Years Ago
unit facing vector can power up fuse laser with bullets
7 Years Ago
fixed pixel chunk rotation units handle facing direction rotating, pxcs require a unit pxc offset works with facing direction rotation unit RotateToFace method
7 Years Ago
Rotation overhaul Fixed camera shake Merge branch 'master' into rotations Merge branch 'master' into rotations Fixed Rotation.Normalize Merge branch 'rotations' of SpaceUsurperUnity into rotations reset player camera on stage restart
7 Years Ago
pxc collision works mid-rotation Merge branch 'master' into rotations