userRyleighcancel

3,004 Commits over 3,867 Days - 0.03cph!

7 Years Ago
changed pause menu fixed pause menu in replay
7 Years Ago
pulse bloom when muted
7 Years Ago
core controllers can flash and fade out
7 Years Ago
menu remembers selected planet menu camera starts on current planet
7 Years Ago
changed level order use cores
7 Years Ago
bullet keyframe min/max duration, limit laser hit sfx controllable turret stuff
7 Years Ago
fix panel image hack for octopus core edge not matching Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
forgot to save
7 Years Ago
removed textures clear pool setup callback (maybe fix crash)
7 Years Ago
ugly high scores window
7 Years Ago
feedback text fixed fade not covering whole screen improved feedback text
7 Years Ago
fixed octopus 3rd form octopus turrets changed octopus patterns
7 Years Ago
audio priority bullet damage affects laser control amount turret target unit
7 Years Ago
trying to add new octopus Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity can control laser aim
7 Years Ago
laser turret stage laser turret trigger anim Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
moving wall 2nd form menu planet linear layout
7 Years Ago
oops
7 Years Ago
dont check bullet collision if size is zero
7 Years Ago
invulnerable parts dont reflect bullets vibrate when player is going to hit pxc tweaked diamond hitboxes and player camera
7 Years Ago
removed includes
7 Years Ago
fixed diamond hitbox length bullet sprites can be offset from hitbox, diamond bullet collision fixes
7 Years Ago
tweaked octopus tweaked wheel tweaked robot tweaked mine tweaked laser work on moving wall bullets
7 Years Ago
fixed unit spawning pxc anim
7 Years Ago
dont submit replays in editor
7 Years Ago
removed some includes
7 Years Ago
think the stage not fading out bug is fixed
7 Years Ago
fixed problem with bullet rotation speed func bullet keyframes can spawn bullet patterns fixed bullet anchored pattern start angle converted robot orb attack to new bullet-shoot-pattern system controller doesnt vibrate while game doesnt have focus player handles its own bounds checking
7 Years Ago
tweaked player locator unit gameobj sets active/inactive properly stage triggers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
locator shader model 3.0
7 Years Ago
tweaked octopus bullets player visual locator fade out player locator on death
7 Years Ago
removed some includes
7 Years Ago
moving wall boss unit, tweaked hiding units
7 Years Ago
unit fade in/out lerp color when fading unit in/out
7 Years Ago
remove includes
7 Years Ago
big rotating diamond bullet pxc opacity unit fade in/out
7 Years Ago
pattern flip across origin, etc
7 Years Ago
tweaked diamond pushing moving wall unit destroy when out of bounds Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
reworked diamond bullet collision blink player middle color when in danger
7 Years Ago
rotation speed affected by movement speed
7 Years Ago
lerp debris color from current to damaged randomly tweaked feel of strafeboosting
7 Years Ago
pixelchunk keeps track of pixeldatas pixel chunk debris sfx
7 Years Ago
clear player vibration when exiting stage diff pixel debris types for each pixel
7 Years Ago
bullet sets proper final accel/friction/etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
remove facepunch.steamworks include
7 Years Ago
tweaked player body color strafe shot muzzle flash
7 Years Ago
tweaked braking and boosting values slightly diff crosshair design crosshair shoot wobble form # floating text
7 Years Ago
enemy guns cant fire when destroyed
7 Years Ago
armors add guns, and guns stack tweaked player size
7 Years Ago
tweaked strafeboost values
7 Years Ago
pixelgroups dont show up in wrong position for a frame while spawning pixelgroups use dynamicupdate for visuals