3,028 Commits over 3,867 Days - 0.03cph!
Revert "added !UNITY_EDITOR tags"
This reverts commit 423bc2c7d2969eef657ea639eb075a929243001a.
dispose steamclient
added !UNITY_EDITOR tags
rope springs
relative cursor moves faster while in deadzone
working on ropes
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fsm controller, stage fsm
tweaked player bullet distance and player camera properties
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
relative mouse aiming mode
swapped tentacles & octopus level, changed a sfx
made yellow armor more visible
renamed time to patternTime for patternParams
stageTime parameter for patterns
stageTime parameter for bullet params
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
disable input only when fading out
background for victory ui
R to replay, Backspace to go to menu
tweaked keyboard button icons
diamond symbol in overall scoreboard
added music processor
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
made leaderboards a little bigger
tweaked tentacle green bullets
fixed pxc.renderposition for child pxcs
octopus spread burst sfx, fixed sfx source spread
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mine launch sfx
octopus form 1 shoot sfx
fixed invisible level button border
check if already loading stage before playing level
changed pause menu
fixed pause menu in replay
core controllers can flash and fade out
menu remembers selected planet
menu camera starts on current planet
changed level order
use cores
bullet keyframe min/max duration, limit laser hit sfx
controllable turret stuff
fix panel image
hack for octopus core edge not matching
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
removed textures
clear pool setup callback (maybe fix crash)
feedback text
fixed fade not covering whole screen
improved feedback text
fixed octopus 3rd form
octopus turrets
changed octopus patterns
audio priority
bullet damage affects laser control amount
turret target unit
trying to add new octopus
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can control laser aim
laser turret stage
laser turret trigger anim
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
moving wall 2nd form
menu planet linear layout
dont check bullet collision if size is zero
invulnerable parts dont reflect bullets
vibrate when player is going to hit pxc
tweaked diamond hitboxes and player camera
fixed diamond hitbox length
bullet sprites can be offset from hitbox, diamond bullet collision fixes
tweaked octopus
tweaked wheel
tweaked robot
tweaked mine
tweaked laser
work on moving wall bullets
fixed unit spawning pxc anim
dont submit replays in editor
think the stage not fading out bug is fixed