3,028 Commits over 3,867 Days - 0.03cph!
fixed problem with bullet rotation speed func
bullet keyframes can spawn bullet patterns
fixed bullet anchored pattern start angle
converted robot orb attack to new bullet-shoot-pattern system
controller doesnt vibrate while game doesnt have focus
player handles its own bounds checking
tweaked player locator
unit gameobj sets active/inactive properly
stage triggers
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked octopus bullets
player visual locator
fade out player locator on death
moving wall boss unit, tweaked hiding units
unit fade in/out
lerp color when fading unit in/out
big rotating diamond bullet
pxc opacity
unit fade in/out
pattern flip across origin, etc
tweaked diamond pushing
moving wall unit destroy when out of bounds
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
reworked diamond bullet collision
blink player middle color when in danger
rotation speed affected by movement speed
lerp debris color from current to damaged randomly
tweaked feel of strafeboosting
pixelchunk keeps track of pixeldatas
pixel chunk debris sfx
clear player vibration when exiting stage
diff pixel debris types for each pixel
bullet sets proper final accel/friction/etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
remove facepunch.steamworks include
tweaked player body color
strafe shot muzzle flash
tweaked braking and boosting values slightly
diff crosshair design
crosshair shoot wobble
form # floating text
enemy guns cant fire when destroyed
armors add guns, and guns stack
tweaked player size
tweaked strafeboost values
pixelgroups dont show up in wrong position for a frame while spawning
pixelgroups use dynamicupdate for visuals
screenshake uses raw dynamicDT
player hit vibration doesnt continue while paused
prevent player from firing at start of stage
line bullet start/reflect visual tweaks
tweaked left trigger shooting
pxc rotations moving wall stage
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
brake strafe shooting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
armor reworking
player body bank angle color lerps
moving wall stage start
dont lerp playback speed while paused
control replay speed with kb or controller
lerp aimer visuals for dynamic time
use PlayerState instead of PlayerActions for controlling player
invuln pxc cant be damaged again
dynamic line particles checked for pxc collision
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
unsaved files
charging particle effect code
fixed chunk position bug
pixelgroup pattern partial class for clarity
fixed chunk scaling bug when form destroyed
merge
start on menu stage
changed some rand.fixed to rand.dynamic
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
erode random chunk pixel if needed
improved chunk rotation physics
pixel chunk center of mass
pixel chunk torq
child pxc chunks start eroding random pixel
changed pixel erosion timing
pixel erosion debris opacity
pixel chunk debris direction
pixel chunk velocity
dont archive replay when retrying stage without dying
pixelchunk erosion
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
chunk erosion debris
chunk erosion debris scale
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed bullet color lerping
fixed non-angled bullet starting rotation
fixed spawn positions for child pxcs
bullet random keyframe properties
bullet rot speed per keyframe, rotation speed func
fixed some bullet rotation issues
working on strafeboosting
physicselements, boosting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet keyframe angle func