userRyleighcancel

3,028 Commits over 3,867 Days - 0.03cph!

7 Years Ago
fixed problem with bullet rotation speed func bullet keyframes can spawn bullet patterns fixed bullet anchored pattern start angle converted robot orb attack to new bullet-shoot-pattern system controller doesnt vibrate while game doesnt have focus player handles its own bounds checking
7 Years Ago
tweaked player locator unit gameobj sets active/inactive properly stage triggers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
locator shader model 3.0
7 Years Ago
tweaked octopus bullets player visual locator fade out player locator on death
7 Years Ago
removed some includes
7 Years Ago
moving wall boss unit, tweaked hiding units
7 Years Ago
unit fade in/out lerp color when fading unit in/out
7 Years Ago
remove includes
7 Years Ago
big rotating diamond bullet pxc opacity unit fade in/out
7 Years Ago
pattern flip across origin, etc
7 Years Ago
tweaked diamond pushing moving wall unit destroy when out of bounds Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
reworked diamond bullet collision blink player middle color when in danger
7 Years Ago
rotation speed affected by movement speed
7 Years Ago
lerp debris color from current to damaged randomly tweaked feel of strafeboosting
7 Years Ago
pixelchunk keeps track of pixeldatas pixel chunk debris sfx
7 Years Ago
clear player vibration when exiting stage diff pixel debris types for each pixel
7 Years Ago
bullet sets proper final accel/friction/etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
remove facepunch.steamworks include
7 Years Ago
tweaked player body color strafe shot muzzle flash
7 Years Ago
tweaked braking and boosting values slightly diff crosshair design crosshair shoot wobble form # floating text
7 Years Ago
enemy guns cant fire when destroyed
7 Years Ago
armors add guns, and guns stack tweaked player size
7 Years Ago
tweaked strafeboost values
7 Years Ago
pixelgroups dont show up in wrong position for a frame while spawning pixelgroups use dynamicupdate for visuals
7 Years Ago
screenshake uses raw dynamicDT player hit vibration doesnt continue while paused
7 Years Ago
prevent player from firing at start of stage
7 Years Ago
line bullet start/reflect visual tweaks
7 Years Ago
tweaked left trigger shooting
7 Years Ago
pxc rotations moving wall stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity brake strafe shooting Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
armor reworking player body bank angle color lerps moving wall stage start
7 Years Ago
dont lerp playback speed while paused
7 Years Ago
control replay speed with kb or controller lerp aimer visuals for dynamic time
7 Years Ago
use PlayerState instead of PlayerActions for controlling player
7 Years Ago
invuln pxc cant be damaged again
7 Years Ago
dynamic line particles checked for pxc collision Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unsaved files
7 Years Ago
charging particle effect code
7 Years Ago
fixed chunk position bug pixelgroup pattern partial class for clarity
7 Years Ago
fixed chunk scaling bug when form destroyed merge start on menu stage
7 Years Ago
changed some rand.fixed to rand.dynamic Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
erode random chunk pixel if needed
7 Years Ago
improved chunk rotation physics
7 Years Ago
pixel chunk center of mass pixel chunk torq child pxc chunks start eroding random pixel
7 Years Ago
changed pixel erosion timing pixel erosion debris opacity pixel chunk debris direction pixel chunk velocity dont archive replay when retrying stage without dying
7 Years Ago
pixelchunk erosion Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity chunk erosion debris chunk erosion debris scale Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
bullet random lifetime
7 Years Ago
fixed bullet color lerping fixed non-angled bullet starting rotation fixed spawn positions for child pxcs
7 Years Ago
bullet random keyframe properties bullet rot speed per keyframe, rotation speed func fixed some bullet rotation issues
7 Years Ago
fixed testunit
7 Years Ago
testunit issues
7 Years Ago
working on strafeboosting physicselements, boosting Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet keyframe angle func