3,004 Commits over 3,867 Days - 0.03cph!
screenshake uses raw dynamicDT
player hit vibration doesnt continue while paused
prevent player from firing at start of stage
line bullet start/reflect visual tweaks
tweaked left trigger shooting
pxc rotations moving wall stage
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
brake strafe shooting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
armor reworking
player body bank angle color lerps
moving wall stage start
dont lerp playback speed while paused
control replay speed with kb or controller
lerp aimer visuals for dynamic time
use PlayerState instead of PlayerActions for controlling player
invuln pxc cant be damaged again
dynamic line particles checked for pxc collision
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
unsaved files
charging particle effect code
fixed chunk position bug
pixelgroup pattern partial class for clarity
fixed chunk scaling bug when form destroyed
merge
start on menu stage
changed some rand.fixed to rand.dynamic
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
erode random chunk pixel if needed
improved chunk rotation physics
pixel chunk center of mass
pixel chunk torq
child pxc chunks start eroding random pixel
changed pixel erosion timing
pixel erosion debris opacity
pixel chunk debris direction
pixel chunk velocity
dont archive replay when retrying stage without dying
pixelchunk erosion
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
chunk erosion debris
chunk erosion debris scale
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed bullet color lerping
fixed non-angled bullet starting rotation
fixed spawn positions for child pxcs
bullet random keyframe properties
bullet rot speed per keyframe, rotation speed func
fixed some bullet rotation issues
working on strafeboosting
physicselements, boosting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet keyframe angle func
cursor nullref fix
fix bullet pushing
shorter player trail, tweaked player speed
added braking back to default player armor
debug text doesnt use TMPro
bullets with no hit effect dont get checked for collision
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked wheel stage
mine attacks
hooked up tentacle stage again
octopus attacks
patternparams is a now a class, bullet pos param
expressionstrings mult(vec2, float)
satellite attacks
arena bounds pattern params
bullet hit effect None
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet arbitrary x & y pos
units avoid eachother
mine stage
tweaked menu
mine bomb exploding
bomb timers dont trigger if destroyed
units try to stay in bounds
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
spawn mine bomb
cleaned up unit spawning
refactored unit spawning some more
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
included circleinstanced shader
disable units during setup that shouldnt autospawn
some refactoring with unit/pxc destroy & disable
merged DontStartActive into DontAutoSpawn
satellite stage again
fixed invuln pixel color
mine stage
minelayer form 1
minelayer form 2
trim selected pixel range clipboard
playerarmor separated from player_body
player armor subclass set properties
removed playerarmortype enum
armor acts as shield
reflected line particle direction correct
copy selected pixel range to clipboard
deleted non-compressed files
dont look for _compressed files
pxc offset is a property now
unit core dont collide with player when prev core destroyed
compress anims
fixed merge - load compressed files