userRyleighcancel

3,028 Commits over 3,867 Days - 0.03cph!

7 Years Ago
dont respawn first form
7 Years Ago
fixed line-circle intersection false positive Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked bullet danger slowdown a bit
7 Years Ago
tweaked circle bullet push effect, etc tweaked diamond bullet pushing, keyboard movement lerping
7 Years Ago
pattern mirror modes more flexible
7 Years Ago
wheel spoke pattern test bullet pattern mirror modes
7 Years Ago
added way to repeat playmaker CallMethod
7 Years Ago
unit Next gun shoot ordering get next existing gun
7 Years Ago
fixed playmaker actions triggering twice
7 Years Ago
wheel form 0 wheel form 2 new unit shoot method
7 Years Ago
reworked pxc animation timing
7 Years Ago
increased mouse aim speed removed some old pxcs wheel unit form spawn anim, pxc anims use names without path
7 Years Ago
removed key conflict with F key
7 Years Ago
mirroring for pixel weights mirror pixel weight fill
7 Years Ago
loading ui standardized mouse aiming input a bit
7 Years Ago
background grid shader
7 Years Ago
following bullets rotate, tweaked player movement a bit reset bullet color timer properly
7 Years Ago
first form of replay shows pxc background merge
8 Years Ago
fixed bullet facing direction for non-angled bullets
8 Years Ago
bullet angle renderangle
8 Years Ago
bullets lerp rotation properly, diamonds check collision based on angle
8 Years Ago
can set pixelgroup prereqs to destroy fixed bullet angle lerping
8 Years Ago
reference frame rate of 60
8 Years Ago
fixed dynamic easing of danger slowdown
8 Years Ago
update unity version
8 Years Ago
settings button Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
tentacle silhouette sprite
8 Years Ago
level button data
8 Years Ago
menu stage without player cursor on menu, cant deselect all buttons hide menu in gamestage menu sprite
8 Years Ago
misc level list ui menu tweaks refactored the way stage components are gotten
8 Years Ago
rehooked up tentacle, bullets can avoid player instead of homing
8 Years Ago
rehooked up octopus
8 Years Ago
spritecontroller default anim animated sprite controller load spritesheet anims from json
8 Years Ago
reworking spritecontroller animation
8 Years Ago
form core handled like other parts
8 Years Ago
can export anim spritesheet
8 Years Ago
tweaked pxc collision danger slowdown amount
8 Years Ago
fixed respawn core bug
8 Years Ago
fixed some issues with respawning while having child pxcs
8 Years Ago
working on respawning with child pxcs
8 Years Ago
tweaked pixel debris removed powerup class, added bubble shield, etc refactoring patterns, octopus done tentacle partially converted to forms
8 Years Ago
cleanup, better pixel explosions
8 Years Ago
diamond bullets for octopus robot diamond bullets cleaned up gamemanager
8 Years Ago
removed braking and boosting
8 Years Ago
lerp friction for movementcontrollers tweak bullet danger slowdown bullets use impulse velocity tentacle diamond bullets fixed keyboard movement lerping
8 Years Ago
repel bullets over time, lerp impulse friction
9 Years Ago
space usurper - better mouse focus handling, tutorial levels, etc
9 Years Ago
changed a loud sfx in space usurper
9 Years Ago
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade