3,004 Commits over 3,867 Days - 0.03cph!
settings button
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tentacle silhouette sprite
menu stage without player
cursor on menu, cant deselect all buttons
hide menu in gamestage
menu sprite
misc
level list ui
menu tweaks
refactored the way stage components are gotten
rehooked up tentacle, bullets can avoid player instead of homing
spritecontroller default anim
animated sprite controller
load spritesheet anims from json
reworking spritecontroller animation
form core handled like other parts
can export anim spritesheet
tweaked pxc collision danger slowdown amount
fixed some issues with respawning while having child pxcs
working on respawning with child pxcs
tweaked pixel debris
removed powerup class, added bubble shield, etc
refactoring patterns, octopus done
tentacle partially converted to forms
cleanup, better pixel explosions
diamond bullets for octopus
robot diamond bullets
cleaned up gamemanager
removed braking and boosting
lerp friction for movementcontrollers
tweak bullet danger slowdown
bullets use impulse velocity
tentacle diamond bullets
fixed keyboard movement lerping
repel bullets over time, lerp impulse friction
space usurper - better mouse focus handling, tutorial levels, etc
changed a loud sfx in space usurper
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
[zombies] added new movement indicator
[zombies] cursor now above hud
[zombies] build menu shows tooltips
[zombies] build menu shows proper icons
[zombies] fence debris when damaged
[zombies] added fence structure
[zombies] soldiers get stat experience for doing different things
[zombies] stat lvl up effect
[zombies] added stats for soldiers
[zombies] sometimes zombies will attack a wall if an existing entrance exists but is far away
[zombies] fixed some bugs with how zombies evaluate whether they should attack a structure
[zombies] when pathing attack structure, dont consider other soldiers blocking your path
[zombies] when they cant reach position, zombies attack part of the blocking wall instead
Merge branch 'master' of arcade
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
Merge branch 'master' of arcade
[zombies] soldiers can attack structures
[zombies] refactoring so that soldiers can target structures
[zombies] added BaseEntity subclass
removed deleted Debris class
[zombies] create debris when wall is damaged or canceled
[zombies] added a variant for wall damage