userRyleighcancel

3,004 Commits over 3,867 Days - 0.03cph!

10 Years Ago
[zombies] gun kickback momentarily reduces senses
10 Years Ago
[zombies] tweaks to when soldiers investigate certain sounds
10 Years Ago
[zombies] survivors drop gun when out of ammo, never throw it
10 Years Ago
[zombies] soldiers alert allies to position of threats
10 Years Ago
[zombies] survivors dont investigate noises that are already in cone of sight
10 Years Ago
[zombies] soldiers briefly turn to investigate gunshots they hear
10 Years Ago
[zombies] sight cone depth changed
10 Years Ago
[zombies] refactored survivors/enemies/zombies into separate classes
10 Years Ago
[zombies] sight cone no longer bobs while moving
10 Years Ago
[zombies] soldiers have a sight cone
10 Years Ago
[zombies] hud refreshes when a selected soldier is killed
10 Years Ago
[zombies] highlight gun selected soldier is planning to pick up
10 Years Ago
[zombies] can order soldiers to pick up guns
10 Years Ago
[zombies] label when hovering over gun
10 Years Ago
[zombies] guns on ground are highlighted when hovered over
10 Years Ago
[zombies] hud shows ammo count
10 Years Ago
[zombies] more HUD work
10 Years Ago
Merge branch 'tempZombies'
10 Years Ago
[zombies] some HUD refactoring, etc
10 Years Ago
[zombies] created hud button class
10 Years Ago
[zombies] can click soldier portrait on hud to select only them
10 Years Ago
[zombies] selection box updates hud while dragging
10 Years Ago
[zombies] clamp mouse selection box rect
10 Years Ago
[zombies] fixed hud positioning problem
10 Years Ago
[zombies] clamped camera movement, started on hud
10 Years Ago
[zombies] slightly easier to select single soldiers
10 Years Ago
[zombies] soldiers try to spread out when standing still
10 Years Ago
[zombies] soldiers spread out a bit when moving multiple at once
10 Years Ago
[zombies] enemies recalculate path when switching grid pos to find newer better paths
10 Years Ago
[zombies] spawn zombies around level
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[zombies] fixed some pathfinding quirks when moving too close to a wall
10 Years Ago
[zombies] simplified and improved pathfinding again
10 Years Ago
[zombies] renamed war game, improved soldier movement, etc
10 Years Ago
[war] tweaked the way soldiers evaluate shots, added per-soldier accuracy attribute
10 Years Ago
[war] soldiers lose track of targets they cant see anymore
10 Years Ago
merge
10 Years Ago
[war] various tweaks
10 Years Ago
[war] can spam right click to give more explicit instructions
10 Years Ago
[war] debug text when selecting single soldier
10 Years Ago
[war] tweaked gun throwing behaviour
10 Years Ago
[war] fixed soldiers not picking up guns
10 Years Ago
[war] refactored some of enemy AI
10 Years Ago
[war] soldiers can walk diagonally
10 Years Ago
[war] camera movement, can select and order soldiers to position
10 Years Ago
[ultimate_soldier] fixed hitboxes
10 Years Ago
[current_mood] stopped removing sprite in title stage
10 Years Ago
[current_mood] added
10 Years Ago
[block_party] spike balance tweak
10 Years Ago
merge