3,004 Commits over 3,867 Days - 0.03cph!
[zombies] gun kickback momentarily reduces senses
[zombies] tweaks to when soldiers investigate certain sounds
[zombies] survivors drop gun when out of ammo, never throw it
[zombies] soldiers alert allies to position of threats
[zombies] survivors dont investigate noises that are already in cone of sight
[zombies] soldiers briefly turn to investigate gunshots they hear
[zombies] sight cone depth changed
[zombies] refactored survivors/enemies/zombies into separate classes
[zombies] sight cone no longer bobs while moving
[zombies] soldiers have a sight cone
[zombies] hud refreshes when a selected soldier is killed
[zombies] highlight gun selected soldier is planning to pick up
[zombies] can order soldiers to pick up guns
[zombies] label when hovering over gun
[zombies] guns on ground are highlighted when hovered over
[zombies] hud shows ammo count
Merge branch 'tempZombies'
[zombies] some HUD refactoring, etc
[zombies] created hud button class
[zombies] can click soldier portrait on hud to select only them
[zombies] selection box updates hud while dragging
[zombies] clamp mouse selection box rect
[zombies] fixed hud positioning problem
[zombies] clamped camera movement, started on hud
[zombies] slightly easier to select single soldiers
[zombies] soldiers try to spread out when standing still
[zombies] soldiers spread out a bit when moving multiple at once
[zombies] enemies recalculate path when switching grid pos to find newer better paths
[zombies] spawn zombies around level
Merge branch 'master' of github.com:Facepunch/arcade
[zombies] fixed some pathfinding quirks when moving too close to a wall
[zombies] simplified and improved pathfinding again
[zombies] renamed war game, improved soldier movement, etc
[war] tweaked the way soldiers evaluate shots, added per-soldier accuracy attribute
[war] soldiers lose track of targets they cant see anymore
[war] can spam right click to give more explicit instructions
[war] debug text when selecting single soldier
[war] tweaked gun throwing behaviour
[war] fixed soldiers not picking up guns
[war] refactored some of enemy AI
[war] soldiers can walk diagonally
[war] camera movement, can select and order soldiers to position
[ultimate_soldier] fixed hitboxes
[current_mood] stopped removing sprite in title stage
[block_party] spike balance tweak