3,004 Commits over 3,867 Days - 0.03cph!
[block_party] sad block drops tears
[block_party] added graphics for a sad block
[block_party] spikey block adds spikes to arena walls in 2nd phase
[block_party] added deleted files
[block_party] arena walls can show spikes, all spikes blink in unison
[block_party] temp sprite rotation test
[block_party] re-did player sprite
[block_party] squid block laser no longer goes through blocks
[block_party] spikey block adds spikes to blocks it touches in 2nd phase
[block_party] added graphics for 2 more blocks
[block_party] added laser attack to squid block
[mazing] removed test exception
[block_party] increased whiteness of eyes
[block_party] block sides have diff color for final phase
[block_party] tweaked dragon graphics
[block_party] tweaked squid graphics
[block_party] added graphics for squid block
[block_party] block swatches change a bit each phase
renamed Platformer to Block Party
[platformer] added dragon block
[platformer] small shake feedback when pressing side of block
[platformer] blocks shake a bit when they impact
[platformer] block sides can transition between spikes/no spikes
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] some block progression, visual tweaks for spikes
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] block goes to next phase when all sides pressed (doesnt do much yet)
[platformer] blocks try not to move a direction they cant
[platformer] added spike sprites, started subclassing Block
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] blocks dont switch direction as often
[platformer] eyes blink on impact
[platformer] added mouth images to blocks
[platformer] block eyes look in movement direction
[platformer] player can push the sides of blocks
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] walls of the room can have spikes
[platformer] blocks display their current and next direction
[platformer] blocks pause for a sec after impact
[platformer] fixed some spike collision false positives
[platformer] blocks can have spikes on the sides
[platformer] think i finally got crush detection working well enough
[platformer] fixed some crush false positives
[platformer] fixed an offset issue when pushed out of bounds while on a block
[platformer] further fixed falling on a downward moving block
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
[platformer] fixed some stuff, added blocks that move around clockwise