userRyleighcancel

3,058 Commits over 3,928 Days - 0.03cph!

7 Years Ago
fixed another issue with pattern starting rotation improved slowmo bullet effect force octopus purple bullet pattern
7 Years Ago
removed some debug stuff fixed tentacle pixel debris rope removed if an anchor doesnt exist rope start/end positions initialized correctly
7 Years Ago
bullet effects use float array for params adjusted player mass to 1f
7 Years Ago
removed non-relative mouse aiming
7 Years Ago
fixed player-aiming pattern start angle changed pattern mirror modes tweaked controls
7 Years Ago
relative mouse aiming has less rigid radius pattern rotation speed abs; patterns that follow player start aiming at player
7 Years Ago
patterns can exist until all child bullets have despawned
7 Years Ago
bullet mass refactored some pattern shooting from pixelgroup to stage_bulletpatterns bullets can spawn mirrored/doubled patterns patterns can move their bullets with them
7 Years Ago
stage bulleteffect handler bullet keyframe effects, repel player/bullets
7 Years Ago
gun starting angle fixed player mine gun
7 Years Ago
chainedgun pxc colors chained level on menu
7 Years Ago
mass affects physics force chainedgun 3rd form patterns
7 Years Ago
armor opacity depends on layer, base armor doesnt have to be default playmaker callmethod repeat toggle for clarity combined wait time in fixedcallmethod chained gun setheavy
7 Years Ago
invuln spiral pattern
7 Years Ago
improved chainedgun patterns
7 Years Ago
hack so cores/pixelgroups line up better with pixels chainedgun states and laser
7 Years Ago
start on menu stage
7 Years Ago
ease spring values of rope chainedgun forms shoot slower bullets when not fully shooting
7 Years Ago
added some editor files
7 Years Ago
deleted png
7 Years Ago
changed max size to 512 cleanup
7 Years Ago
fixed collision-behind bug properly
7 Years Ago
fixed unit stayinarena adjusted menu key repeat rate
7 Years Ago
removed an include
7 Years Ago
crosshair bg crosshair bg opacity relative mouse camera aiming chained gun stage
7 Years Ago
crosshair uses triangles fixed player bullet colliding backwards bug
7 Years Ago
rope uses quads rope wobble fixed rope jitter, player trail uses quads
7 Years Ago
smooth rope width & opacity alt fire vibration
7 Years Ago
changed default gun alt fire to shotgun blast
7 Years Ago
rope length easing rope width and opacity tweaked crosshair visuals
7 Years Ago
Revert "added !UNITY_EDITOR tags" This reverts commit 423bc2c7d2969eef657ea639eb075a929243001a. dispose steamclient
7 Years Ago
added !UNITY_EDITOR tags rope springs
7 Years Ago
relative cursor moves faster while in deadzone
7 Years Ago
working on ropes Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fsm controller, stage fsm
7 Years Ago
tweaked player bullet distance and player camera properties Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity relative mouse aiming mode
7 Years Ago
swapped tentacles & octopus level, changed a sfx
7 Years Ago
filled in gameinfo
7 Years Ago
made yellow armor more visible
7 Years Ago
fixed shotgun display
7 Years Ago
renamed time to patternTime for patternParams stageTime parameter for patterns stageTime parameter for bullet params Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
disable input only when fading out
7 Years Ago
renabled CommentsUI
7 Years Ago
background for victory ui
7 Years Ago
R to replay, Backspace to go to menu
7 Years Ago
added r button icon
7 Years Ago
tweaked keyboard button icons
7 Years Ago
diamond symbol in overall scoreboard
7 Years Ago
added music processor Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity made leaderboards a little bigger
7 Years Ago
tweaked tentacle green bullets fixed pxc.renderposition for child pxcs
7 Years Ago
octopus spread burst sfx, fixed sfx source spread Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity