2,838 Commits over 3,622 Days - 0.03cph!
[ultimate_soldier] refactored gun colouring a bit
[ultimate_soldier] AI soldiers drop gun and melee when close to enemy
[ultimate_soldier] AI soldiers only pick up guns they can see
[ultimate_soldier] AI soldiers know how to knife attack
[ultimate_soldier] AI soldiers drop or throw gun when out of ammo
[ultimate_soldier] players energy slightly affects weapon sway
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] tweaked blood colour
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] improved the knife
[ultimate_soldier] player can melee by attacking without a gun
[ultimate_soldier] guns sometimes smoke when shooting a bullet
[ultimate_soldier] added sway to guns, and other gun behaviour tweaks
[ultimate_soldier] think i fixed the AI pathfinding issues
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] made guns flip their orientation less often
hooked up GameName field in emulator GUI
[ultimate_soldier] fixed AI soldier pathfinding getting locked up
[ultimate_soldier] wandering soldiers move to the sound of a nearby gunshot
[ultimate_soldier] AI soldiers wander aimlessly when they have no target
changed Start & Select to q & e for now
[ultimate_soldier] AI soldiers only target opponents they can see
[ultimate_soldier] added friendly soldiers
[ultimate_soldier] tweaked rifle graphics
[ultimate_soldier] tweaked pistol graphics
[ultimate_soldier] added uzi
[ultimate_soldier] can look at rifle clip
[ultimate_soldier] cant shoot while looking at clip
[ultimate_soldier] pistol clip is drawn in center of screen when shown
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] hold select to see pistol clip
[ultimate_soldier] added a pistol
[ultimate_soldier] ai refactoring, enemies try to pick up a gun if they have none
[ultimate_soldier] removed debug visuals
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] fixed enemy not pathfinding after being stunned
[ultimate_soldier] thrown gun sometimes lets off a round when it hits a wall
[ultimate_soldier] slightly fixed guns being thrown through walls, but not really
[ultimate_soldier] getting hit with a gun stuns soldier
[ultimate_soldier] soldiers drop gun when hit with gun
Merge branch 'master' of github.com:Facepunch/arcade
emulator increases game screen size when graph is hidden
[ultimate_soldier] randomized gun throw strength a bit
[ultimate_soldier] hide aimer while player dead
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] tweaked feedback when throwing gun
[ultimate_soldier] supports Reset
tweaked emulator gui colors
re-organized emulator gui