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9 Commits over 0 Days - ∞cph!

Sam
Today
Don't assert when Qt can't enumerate a special font family Merge branch 'master' of sbox Merge branch 'master' of sbox Yank DX9 and other unused stuff, better format groups.vpc Remove conflicting shaders from core/ Disable SM3_0 compilation entirely and conditionally ignore non-SM5_0 shaders Fix addon path on ReadVfxFile being inverted Use addon-aware ReadVfxFile method for VFX Compile Helpers Cleanup Merge branch 'master' of sbox
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Sam
4 Days Ago
Clean up unused stuff from ShaderCompile_CompileShaders Merge branch 'master' of sbox
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Sam
4 Days Ago
Move vfxcompile headers to Common fodler Make vfxcompile compile as an importable library Modify Vfxcompile to be hookable to materialsystem, expand methods to flexibilize how shaders will be compiled, add namespace to shared vfxcompile methods Add vfxcompile to materialsystem2 Expand shadercompile concommand, hook modified VFXCompile::CompileShaders method to it Merge branch 'master' of sbox
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Sam
4 Days Ago
Correctly state which addon a shader comes from for tools
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Sam
4 Days Ago
Clean up how vcs shaders are loaded
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Sam
10 Days Ago
Allow for shaders to be referenced or open from addons, modularize loaidng Initial methods to allow easy compilation of Vfx files in engine Reenable mat_reloadmaterials
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Sam
10 Days Ago
Add test shaders addon Add shadertest map, will be used in the long term for rendering reference Initial commit of user shader headers Merge branch 'master' of sbox
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Sam
16 Days Ago
Hardcode extra engine shader paths
comment2 Comments
Sam
18 Days Ago
Add sbox to gameinfo SearchPaths so we can target it on dynamic shader compilation Make Vfx files be read from each searchpath rather than just Core and extend it to be supported by addons soon Add test concommand to force enable dynamic shader compilation
comment6 Comments