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21 Commits over 92 Days - 0.01cph!

Sam
9 Days Ago
Fix 1px bleeding on s&box logo in high resolutions
Sam
13 Days Ago
Make blendable have option to use tint mask in vertex painting
Sam
22 Days Ago
Add Irradiance Color Scale to FGD Update construct vmap with irradiance color scale and energy conservation settings Merge branch 'master' of sbox-game
Sam
23 Days Ago
Invert tint mask in MaterialParameters_t Merge branch 'master' of sbox-game
Sam
23 Days Ago
Add blendable softness and fix normals
Sam
23 Days Ago
Flag old blend shader as deprecated
Sam
23 Days Ago
Add lightcookie to point light fgd add wip blendable Make blendable layer attributes appear correctly on hammer 2, color paint support Cleanup Blendable and push shader objects
Sam
29 Days Ago
Fix instancing on worldpanels Compiled ui shaders with worldpanel instancing
Sam
32 Days Ago
Update liquid on Prop
Sam
36 Days Ago
Use resource for lightcookie in fgd rather than string
Sam
47 Days Ago
Reapply scissoring fix for world panels
Sam
48 Days Ago
Fix scissoring on world panels
Sam
48 Days Ago
Disable software scissoring on world panels for now
Sam
49 Days Ago
Don't do alpha gamma correction on text shadow, fixes banding
Sam
49 Days Ago
Software scissoring Refactor UI shaders to use shared code Do sRGB correction for text alpha
Sam
2 Months Ago
Compile new volumetric fog with TAA Stub lightcookie atlas generator shader and it's compute shader variant Finish cookieslice shader
Sam
2 Months Ago
Use multiply blender mode for 2D color editor gradient
Sam
3 Months Ago
Better analytical AA for border images Better analytical AA for cssbox Fix borders drawing edge color incorrectly
Sam
3 Months Ago
Fix conditional borders on cssbox Move shared cssbox code to a common file, clean up code, fix squircle borders having wrong shape Much better formula for the previous
Sam
3 Months Ago
Give a little more flair on text shadow shader Merge branch 'master' of sbox-game
Sam
3 Months Ago
Update text shadow shader with cheap variant