reposboxcancel

17,223 Commits over 1,308 Days - 0.55cph!

1 Year Ago
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
1 Year Ago
Remove heatmapviz, smoke_fog_overlay, warp_overlay
1 Year Ago
Remove CBaseTrigger
1 Year Ago
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
1 Year Ago
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
1 Year Ago
Seeing what needs to be done to load a compiled map into a sceneworld, putting on a branch so I don't have to stash it https://files.facepunch.com/layla/1b0211b1/sbox-dev_nCYeuvAdb2.png
1 Year Ago
Hammer: Reset camera speed mul with middle mouse button
1 Year Ago
Hammer default layout remove auto vis, selection sets, undo history, map problems
1 Year Ago
Obsolete Trace.HitLayer (should be using .WithTag instead)
1 Year Ago
Fix tool camera ALT + right click being incredibly sensitive
1 Year Ago
Strip unused code Stripping more unused CollisionProxy
1 Year Ago
Hammer: Add option for mousewheel speed boost
1 Year Ago
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
1 Year Ago
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
1 Year Ago
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
1 Year Ago
Set Wooden Crate Gibs as debris
1 Year Ago
Fix ../'s in scss paths causing hotloads to fail
1 Year Ago
Fix typo Killed transitions jump to final state before being removed
1 Year Ago
Evaluate cubemaps and lights on compute shader
1 Year Ago
Citizen/animgraph: added new parameters
1 Year Ago
Better sound position for constraint break sound
1 Year Ago
Use new axis helper model for constraints Implement Break Limits for all constraints except for Pulley This includes Break input and OnBreak output Also moved Break Limit properties to a category as they are not that commonly used Pulley is currently bugged Properly cleanup constraint joints on entity removal Remove 'Follow teleport distance' property from constraints as it is not used Implement 'Enable Collisions' for all constraints (except for Pulley which is bugged) Merge branch 'master' of sbox
1 Year Ago
Build out CitizenAnimationHelper A few more parameters on CitizenAnimationHelper
1 Year Ago
Added extra axis helper
1 Year Ago
Remove constant buffer transform code Fire tiledlightbuilder compute shader on views Iterate shader structure for tiled rendering, remove remaints of constant buffer transforms
1 Year Ago
Added Resume Game button to pause menu
1 Year Ago
Remove stats label from asset browser page - wasted space
1 Year Ago
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
1 Year Ago
Supply correct dimension and shorthand for background-size transitions Add transition for background-position
1 Year Ago
Citizen/animgraph: added aim matrix for CrouchIdlePose_Default
1 Year Ago
Some node renames max suggested
1 Year Ago
Stop node menu from auto closing when not desired
1 Year Ago
Fix node context menu not being able to create nodes
1 Year Ago
Return file processing to template creation Fixes Facepunch/sbox-issues#1988
1 Year Ago
Animgraph: Add filter box for node list https://files.facepunch.com/layla/1b3011b1/sbox-dev_tujIbmzjPj.png
1 Year Ago
Trim unused gameui stuff Render HUD, UI, VROverlay, DebugOverlay on main thread
1 Year Ago
Add icons to Sound and Gameplay categories in Hammer Fixed Entity Tool's Collapsed Sidebar setting not saving
1 Year Ago
Renamed Hurt/Teleport Volume, give all c# entities categories
1 Year Ago
Templates added to Addon Creator * Show project templates in the addon creator * Updated game.minimal to use file-scoped namespaces * Templates can provide a list of resource paths to get added to AddonConfig * .addon now gets written after the template is copied over, instead of before https://files.facepunch.com/devultj/1b3011b1/sbox_tieYMXnNC5.png
1 Year Ago
Cleanup, use ListView<ProjectTemplate>, second order templates alphabetically
1 Year Ago
Added PushVolumeEntity as replacement for trigger_push Minor cleanups drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group Update these materials give Prop and PropGib 'prop' and 'gib' tags on spawn
1 Year Ago
Fix normals for valve standard shading
1 Year Ago
Added Office Tools startup option for Sandbox.Engine solution
1 Year Ago
Don't strip extension for which shader to compile trying to compile "my_shader" would end up compiling other shaders with the same prefix such as "my_shader_poop_version"
1 Year Ago
Fix Surface not loading AudioMaterial properly making sounds extra wanky cause no material surfaces were defined Add internal virtual GameResource.PostLoad( GameHost ) for GameResource in Sandbox.Engine to know what host to grab any dependency GameResource from Defer calling GameResource.PostLoad until after all GameResource are "loaded" and can be grabbed with Resource.Get. Not really a hack and lets people do the most obvious thing
1 Year Ago
(Hopefully) Fix very annoying random crash on shutdown - sound events were getting double deleted
1 Year Ago
Citizen: fixed IdlePose_Default having been exported with 11 frames instead of 30 This fixes idle animations playing too fast.
1 Year Ago
Citizen/animgraph: reenabled standing long idle poses that I'd disabled for testing
1 Year Ago
Citizen/animgraph: added generic standing aim matrices IdlePose_Default is now properly symmetrical as was intended, and comes with 3 different aim matrices (normal, fully halved, vertical halved; the latter being the one in use) that solve limitations of the procedural Look At chains.
1 Year Ago
Allow multi dimensional arrays on VFX Initial work for tiled light sorter Support for 3D arrays in VFX