userSam Pavloviccancel

1,775 Commits over 1,491 Days - 0.05cph!

3 Years Ago
Support for quad overdraw in developer toolbar CppPacker in ShaderProc Add ShaderProc to sandbox tools sln Empty interop.shaders header file for building in dev Support reading shaders from interop shaders header Definition file for ShaderProc Put interop.shaders on vpc ShaderProc publish profile and bind it to the build pipeline Refactor ShaderProc Speedup querying on packed shaders Start minifying shaders, refactor ShaderProc update interop shader headers update gitignore
3 Years Ago
Intial work on ShaderProc to pack shader headers
3 Years Ago
Iterate compute API Choose if SceneMonitorObject should render with HDR Matrix.ToString Assert only once if we are resolving outside the rect Add Render.ClipPlanes Iterate on compute API DispatchComputeShader on GameGlue for now User clipplanes on base shader
3 Years Ago
Give option to copy HDR framebuffer with CopyFrameBuffer() and add GrabDepthBuffer()
3 Years Ago
Fix 1px bleeding on s&box logo in high resolutions
3 Years Ago
Make blendable have option to use tint mask in vertex painting
3 Years Ago
Calculate hash from a stringtoken of resource id rather than a random one
3 Years Ago
Allow lightcookies to be baked on path tracer Remove silly blinking Vis Reflectivity Warning on albedo and reflectivity visualization Pass which light cookie a light desc uses to path tracer as a hash rather than as a handle to not mess distributed processing Merge branch 'master' of sbox
3 Years Ago
Add Irradiance Color Scale to FGD Update construct vmap with irradiance color scale and energy conservation settings Merge branch 'master' of sbox-game
3 Years Ago
Add support for Irradiance Color Scale on hammer
3 Years Ago
Invert tint mask in MaterialParameters_t Merge branch 'master' of sbox-game
3 Years Ago
Add blendable softness and fix normals
3 Years Ago
Flag old blend shader as deprecated
3 Years Ago
Flag old blend shader as deprecated
3 Years Ago
Add lightcookie to point light fgd add wip blendable Make blendable layer attributes appear correctly on hammer 2, color paint support Cleanup Blendable and push shader objects
3 Years Ago
Fix VR spectator viewport being messed up
3 Years Ago
Fix blank lightcookie slice data not being set Fix text overlays not displaying correctly in VR
3 Years Ago
Fix crash when playing without VR
3 Years Ago
Add vr to groups vgc Enable VR Multiview instancing with tools enabled Check if multiview is enabled from the VR manager, not from combo Don't render viewmodels on cubemaps Revert "Check if multiview is enabled from the VR manager, not from combo" This reverts commit c49cbeb1bbb22b9877ede24cb4d962c0947901b7. Enable multview instancing on debug overlays Don't spam that we are trying to resolve a rect outside of bounds, but rather assert
3 Years Ago
Fix instancing on worldpanels Compiled ui shaders with worldpanel instancing
3 Years Ago
Pass gravity normal to shader on liquid update, pass bubbles correctly
3 Years Ago
Update liquid on Prop
3 Years Ago
Reimplement liquid logic in a generic fashion in managed code
3 Years Ago
Use resource for lightcookie in fgd rather than string
3 Years Ago
Make lightcookie preview on hammer work properly
3 Years Ago
Don't render hidden in first person objects if light object is set as first person
3 Years Ago
Revert "Rework VR spectator view to work on console view, still need to fix offset" This reverts commit 2f1fa0584ab9e4c52d2f9cc5cdbd7f37e86c9b36.
3 Years Ago
Rework VR spectator view to work on console view, still need to fix offset Increase VR cull frustum Merge branch 'master' of sbox
3 Years Ago
Fix crash
3 Years Ago
Remove VR hack, get autofidelity working better, make VR viewport not mess up when we change the player viewport Merge branch 'master' of sbox
3 Years Ago
Fix culling frustom culling objects near VR headset border
3 Years Ago
Remove debug text
3 Years Ago
Reapply scissoring fix for world panels
3 Years Ago
Don't generate lightcookies if scenesystem is on a dedicated server, properly shutdown cookie texture when cookiemanager is over
3 Years Ago
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows Remove debug text Add rebuild time limit when we change only the text shadow too Fix shadow list not being updated if we only update the number of shadows Pass position until corner to UI2 shaders
3 Years Ago
Fix scissoring on world panels
3 Years Ago
Disable software scissoring on world panels for now
3 Years Ago
Set VrFidelityConfigName to core instead of hlvr Add wip CLightCookieManager, deprecate old light cookie methods Bind Set/GetLightCookie Add LightCookie property to spotlightentity Cleanup Iterating over lightcookies Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget Merge pull request #21 from Facepunch/lightcookies2 Lightcookies
3 Years Ago
Fix shadow list not being updated if we only update the number of shadows
3 Years Ago
Add rebuild time limit when we change only the text shadow too
3 Years Ago
Remove debug text
3 Years Ago
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows
3 Years Ago
Don't do alpha gamma correction on text shadow, fixes banding
3 Years Ago
Add rect Floor/Round/Ceiling operators Temp resnap text subpixel position Trigger D_SCISSOR combo when scissoring is to be done
3 Years Ago
Software scissoring Refactor UI shaders to use shared code Do sRGB correction for text alpha
3 Years Ago
Initial compute shader API
3 Years Ago
Compile new volumetric fog with TAA Stub lightcookie atlas generator shader and it's compute shader variant Finish cookieslice shader
3 Years Ago
Read only Entity.All (#20) Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox Update Sandbox.Engine.csproj Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently Obsolete Hammer.RenderFields enableAlpha argument Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget
3 Years Ago
Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract
3 Years Ago
Use multiply blender mode for 2D color editor gradient