1,838 Commits over 1,522 Days - 0.05cph!
Comment out shaderproc from CI for a bit
Intial work on ShaderProc to pack shader headers
CppPacker in ShaderProc
Add ShaderProc to sandbox tools sln
Empty interop.shaders header file for building in dev
Support reading shaders from interop shaders header
Definition file for ShaderProc
Put interop.shaders on vpc
ShaderProc publish profile and bind it to the build pipeline
Refactor ShaderProc
Speedup querying on packed shaders
Start minifying shaders, refactor ShaderProc
update interop shader headers
update gitignore
Set default shader modes if none were found in shader
Allow for usage of PixelInput, VertexInput etc instead of PS_INPUT, VS_Input
Add default compile target and make parameter optional
Common base shader stuff
Update baseshader
Fix normals on base shader
Pack helper shaders too
Merge pull request #30 from Facepunch/shaderproc
Integrate ShaderProc to pack shaders cleaningly to user compilation
Base shader
Iterate on baseshader, cleanup, make inputs consistent
some typo fixes
Merge pull request #1 from Facepunch/shaders
Add base shaders to game
Iterate on baseshader, cleanup, make inputs consistent
Update baseshader
Fix normals on base shader
Add default compile target and make parameter optional
Allow for usage of PixelInput, VertexInput etc instead of PS_INPUT, VS_Input
Set default shader modes if none were found in shader
Intial work on ShaderProc to pack shader headers
CppPacker in ShaderProc
Add ShaderProc to sandbox tools sln
Empty interop.shaders header file for building in dev
Support reading shaders from interop shaders header
Definition file for ShaderProc
Put interop.shaders on vpc
ShaderProc publish profile and bind it to the build pipeline
Refactor ShaderProc
Speedup querying on packed shaders
Start minifying shaders, refactor ShaderProc
update interop shader headers
update gitignore
Support for quad overdraw in developer toolbar
CppPacker in ShaderProc
Add ShaderProc to sandbox tools sln
Empty interop.shaders header file for building in dev
Support reading shaders from interop shaders header
Definition file for ShaderProc
Put interop.shaders on vpc
ShaderProc publish profile and bind it to the build pipeline
Refactor ShaderProc
Speedup querying on packed shaders
Start minifying shaders, refactor ShaderProc
update interop shader headers
update gitignore
Intial work on ShaderProc to pack shader headers
Iterate compute API
Choose if SceneMonitorObject should render with HDR
Matrix.ToString
Assert only once if we are resolving outside the rect
Add Render.ClipPlanes
Iterate on compute API
DispatchComputeShader on GameGlue for now
User clipplanes on base shader
Give option to copy HDR framebuffer with CopyFrameBuffer() and add GrabDepthBuffer()
Fix 1px bleeding on s&box logo in high resolutions
Make blendable have option to use tint mask in vertex painting
Calculate hash from a stringtoken of resource id rather than a random one
Allow lightcookies to be baked on path tracer
Remove silly blinking Vis Reflectivity Warning on albedo and reflectivity visualization
Pass which light cookie a light desc uses to path tracer as a hash rather than as a handle to not mess distributed processing
Merge branch 'master' of sbox
Add Irradiance Color Scale to FGD
Update construct vmap with irradiance color scale and energy conservation settings
Merge branch 'master' of sbox-game
Add support for Irradiance Color Scale on hammer
Invert tint mask in MaterialParameters_t
Merge branch 'master' of sbox-game
Add blendable softness and fix normals
Flag old blend shader as deprecated
Flag old blend shader as deprecated
Add lightcookie to point light fgd
add wip blendable
Make blendable layer attributes appear correctly on hammer 2, color paint support
Cleanup Blendable and push shader objects
Fix VR spectator viewport being messed up
Fix blank lightcookie slice data not being set
Fix text overlays not displaying correctly in VR
Fix crash when playing without VR
Add vr to groups vgc
Enable VR Multiview instancing with tools enabled
Check if multiview is enabled from the VR manager, not from combo
Don't render viewmodels on cubemaps
Revert "Check if multiview is enabled from the VR manager, not from combo"
This reverts commit c49cbeb1bbb22b9877ede24cb4d962c0947901b7.
Enable multview instancing on debug overlays
Don't spam that we are trying to resolve a rect outside of bounds, but rather assert
Fix instancing on worldpanels
Compiled ui shaders with worldpanel instancing
Pass gravity normal to shader on liquid update, pass bubbles correctly
Reimplement liquid logic in a generic fashion in managed code
Use resource for lightcookie in fgd rather than string
Make lightcookie preview on hammer work properly
Don't render hidden in first person objects if light object is set as first person
Revert "Rework VR spectator view to work on console view, still need to fix offset"
This reverts commit 2f1fa0584ab9e4c52d2f9cc5cdbd7f37e86c9b36.
Rework VR spectator view to work on console view, still need to fix offset
Increase VR cull frustum
Merge branch 'master' of sbox
Remove VR hack, get autofidelity working better, make VR viewport not mess up when we change the player viewport
Merge branch 'master' of sbox
Fix culling frustom culling objects near VR headset border
Reapply scissoring fix for world panels
Don't generate lightcookies if scenesystem is on a dedicated server, properly shutdown cookie texture when cookiemanager is over
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows
Remove debug text
Add rebuild time limit when we change only the text shadow too
Fix shadow list not being updated if we only update the number of shadows
Pass position until corner to UI2 shaders
Fix scissoring on world panels
Disable software scissoring on world panels for now