10 Commits over 0 Days - ∞cph!
Better camera collision behaviour
Let's make it so our head doesn't clip off screen
Give some weight to the camera when jumping
Preliminary camera collision that doesn't look weird
Camera guiding through collision if we are orbiting
Merge branch 'master' of sbox-platformer-2
Fix merge sry
Orbit adjustments, Don't orbit the pawn if we've moved the mouse
Backport camera adjustments from previous camera
Clamp back to a comfortable position if we want orbit, reduce player transparency range
Normalize angles, don't simulate camera twice as it's already a component
Start moving camera to a component
Orbiting camera
Backport focuspoint stuff
Do target position calculation separately from vertical and horizontal positions