5 Commits over 0 Days - ∞cph!
Should be continue rather than break, fix undefined identifier if S_MODE_DEPTH_NORMAL is not set
Ignore and don't compile combo if it's not referenced by a mode or feature instead of erroring out, e.g. We want to reference DepthNormal.hlsl everywhere in Class.hlsl, but we want to only have combos for it if we're using a DepthNormal mode without complicating the codebase, this way when adding a new mode that references that combo, it's added to the shader without convoluting the source, argue with me if you think this is shit behavior
Temp bind FindOrCreateRenderTarget and use managed rendertarget for depthnormalprepasslayer
[pick] Use current msaa type when creating a new swapchain for tool widgets instead of using msaa 16X, currently doesn't change when changing settings though
DepthNormals mode, uses values directly instead of Material, attach it to ShadingModels
DepthNormalPrepassLayer stub, DepthNormal shader class consumes from S_MODE_DEPTH
DepthNormalPrepassLayer stub, DepthNormal shader class consumes from S_MODE_DEPTH