branchsbox/motion-vector-testcancel
3 Commits over 0 Days - ∞cph!
Bind instance ID buffer too, remove all this bullshit, keep initial transforms at 1 million like it was for now
[pick] Compute skinning as structured buffer, simpler, easier to understand and removes need to do encoding, doesn't affect existing shaders
Add previous frame buffer offset
[Pick] use CUtlMemory for transform buffer instead of a fixed transform size that crashes, allows for it to be smaller and alloc as much as it needs, needs testing
Motion vector experiments
https://files.facepunch.com/sampavlovic/1b0511b1/ShareX_18HStfTFsS.mp4