userSam Pavloviccancel
branchsbox/vulkancancel

12 Commits over 120 Days - 0.00cph!

10 Months Ago
New rendersystemvulkan & vfx_vulkan [hack] don't deal with instancing on SboxVertex for now, need some additional code around input layouts Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers [?] My last few questionable shader fixes I need to go over Recompile all core shaders (spv only) Compiled base shaders (spirv only) [breaking change?] Pack light type in extra light data and make it all align in 128 bits for dxc [?] Fix water on vulkan
10 Months Ago
Fix water on vulkan
10 Months Ago
Keep error.shader with both dxbc and spirv Fix warnings on mathlib_base.fxc
10 Months Ago
Pack light type in extra light data and make it all align in 128 bits for dxc
10 Months Ago
resize the main window to the size of the buffer in tools mode in vulkan, fixes swapchain being created the wrong size
10 Months Ago
resize the main window to the size of the buffer in tools mode in vulkan, fixes swapchain being created the wrong size
1 Year Ago
Initialize lightShades so we don't get undefined behaviour when summing them, should still be mostly stubbed out by the compiler anyway if shadingmodel doesn't use it
1 Year Ago
Fix projected_sheet_decals
1 Year Ago
Don't use d3dcompiler helpers on vulkan DXC compiler, fix hlsl processor handling of include files Temp fix DXC not interpreting ShadingModel interface correctly
1 Year Ago
Remove generate_decal_normals If we didn't find error shader don't bother trying to find a fallback you wouldn't get, just remove the layer, allows us to compile shaders from scratch with everything removed
1 Year Ago
Fix projected_decals crashing shader compiler Discard packoffset conflicts on vulkan, we don't care about code path, fix conficts on convolve envmap
1 Year Ago
Yank away solidcolor, seems only old glow used it Fix warnings and errors in vfx compilation for vulkan