userSam Pavloviccancel
branchsbox/vulkancancel

12 Commits over 120 Days - 0.00cph!

1 Year Ago
New rendersystemvulkan & vfx_vulkan [hack] don't deal with instancing on SboxVertex for now, need some additional code around input layouts Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers [?] My last few questionable shader fixes I need to go over Recompile all core shaders (spv only) Compiled base shaders (spirv only) [breaking change?] Pack light type in extra light data and make it all align in 128 bits for dxc [?] Fix water on vulkan
1 Year Ago
Fix water on vulkan
1 Year Ago
Keep error.shader with both dxbc and spirv Fix warnings on mathlib_base.fxc
1 Year Ago
Pack light type in extra light data and make it all align in 128 bits for dxc
1 Year Ago
resize the main window to the size of the buffer in tools mode in vulkan, fixes swapchain being created the wrong size
1 Year Ago
resize the main window to the size of the buffer in tools mode in vulkan, fixes swapchain being created the wrong size
1 Year Ago
Initialize lightShades so we don't get undefined behaviour when summing them, should still be mostly stubbed out by the compiler anyway if shadingmodel doesn't use it
1 Year Ago
Fix projected_sheet_decals
1 Year Ago
Don't use d3dcompiler helpers on vulkan DXC compiler, fix hlsl processor handling of include files Temp fix DXC not interpreting ShadingModel interface correctly
1 Year Ago
Remove generate_decal_normals If we didn't find error shader don't bother trying to find a fallback you wouldn't get, just remove the layer, allows us to compile shaders from scratch with everything removed
1 Year Ago
Fix projected_decals crashing shader compiler Discard packoffset conflicts on vulkan, we don't care about code path, fix conficts on convolve envmap
1 Year Ago
Yank away solidcolor, seems only old glow used it Fix warnings and errors in vfx compilation for vulkan