userSam Pavloviccancel

1,409 Commits over 1,247 Days - 0.05cph!

3 Years Ago
Return ui_text to use bilinear fetch, paint the clear color with the text color so AA will not be jagged on edges and keep sharp
3 Years Ago
Shader objects for cssbox and text
3 Years Ago
Cleanup ui_text and force custom point sampling if not rendering to world
3 Years Ago
Fix border color being in wrong color space, fix borders having aliased transition Add extra tests to borders Wip better borders Fix relative paths on the importer
3 Years Ago
Shut down previous transform texture on scenesystem shutdown
3 Years Ago
Make SDF voxelization & Sky Coverage baking an option in Hammer
3 Years Ago
Disable other rendering pipelines other than our main one
3 Years Ago
Make eyebrows use complex again so it's shading looks like before now that stuff is fixed
3 Years Ago
Fix decal rendering
3 Years Ago
Fix scenesystem skipping objects that are partially translucent
3 Years Ago
Compiled textures for citizen's eyebrows
3 Years Ago
baked lighting variant of testmap
3 Years Ago
Allow translucent and alphatest on Complex Change Citizen eyebrows to Hair shader to allow alphatest + translucency
3 Years Ago
Don't pass env map data to the extra shader data, since it's calculated elsewhere Fix translucent shadows on sunlight
3 Years Ago
Remove unused deferred materials that are spewing verbose errors Don't queue multiple threaded shader compiles and fix game unable to overwrite old shader file
3 Years Ago
Fix ingame shadercompiler reporting (null) after progress has started
3 Years Ago
Initial work on velocity buffer Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Yank texture transform recycler and reallocator and clean it up greatly Bulk work of previous frame matrix information for velocity buffer with transformation textures Merge branch 'master' of sbox
3 Years Ago
Analytical antialiased borders
3 Years Ago
Avoid borders too thin
3 Years Ago
greatly optimize cssbox and improve image quality Variable border size Adjusted subpixel AA ratio, fixed a few units on cssbox, compiled shader Merge branch 'master' of sbox
3 Years Ago
Fix typo of default type on comparing DoNotCastShadows attrib
3 Years Ago
Flag the whole object to not cast shadows only if all materials are set to not cast Shader objecrts for Skin shader with SSS for static lights Merge branch 'master' of sbox
3 Years Ago
Fix assertion on calling IsVisible on updating visibility
3 Years Ago
Fix AO proxies appearing on invisible objects or out of PVS
3 Years Ago
Fix bug where whole object would not cast shadows if one material would be flagged as not castable Merge branch 'master' of sbox
3 Years Ago
Move glow stuff to Renderingpipeline rather than client Update game console compiled css with what was on dev Cleanup glow More cleanup, HDR buffers Nicer physgun glow color Glow stencil shader Reference on future steps Merge branch 'master' of sbox
3 Years Ago
Remove references to Reflex Sights Remove old SSAO Readd editor visualization shader source Keep scalable ambient occlusion code so it's convars are still referenced, even if it's stubbed out Strip out more HLVR code from our renderingpipeline ✂
3 Years Ago
Fix tools shaders
3 Years Ago
Move Sandbox.Shaders to base addon, remove test shaders
3 Years Ago
Strip SM30 and deprecated shaders strip SM40 shaders that have 50 variants Remove vr_ prefix from shaders except for actual virtual reality related shaders Compat layer for existing assets that use old shader names Remove deprecated shaders from source as well to tidy things up, we can reference them still if we need Remove prefix on source as well
3 Years Ago
Get mixed shadows working Subsurface scattering for baked lights Further cleanup lightcomponent Merge branch 'master' of sbox
3 Years Ago
Fix baked diffuse lights not appaering
3 Years Ago
Fix cascade shadows dissapearing with low FoV
3 Years Ago
Move SkyAtmosphere to it's own classlibrary
3 Years Ago
Pipe DoF stuff to pipeline through Renderingworld Trim a bunch of HLVR rendering code DevCam autofocus and bind DoF to C# Post process with DoF Merge branch 'master' of sbox
3 Years Ago
Depth of Field Refactor postprocess shader Fix offsets being wrong when reading depth on a viewport
3 Years Ago
DoF / Motion blur testing dots on testmap
3 Years Ago
Skin shader compiled objects
3 Years Ago
Fixed skin transmission on viewmodel cascade and fixed seamless envmaps on skin transmission/two lobe specular Merge branch 'master' of sbox
3 Years Ago
Testmap with a hole to test sun volumetrics
3 Years Ago
Use henyey-greenstein scattering term for more accurate volumetrics on dynamic lights
3 Years Ago
Fix CSM shadow flickering from volumetric fog
3 Years Ago
Skin shader compiled objects
3 Years Ago
Use classic cubemap fetch for two lobe specular, they are usually rough Volumetric fog shader object without ghosting
3 Years Ago
Disable temporal reprojection from volumetric fog
3 Years Ago
Draw water stuff just before drawing translucents
3 Years Ago
Add SceneLayer to ModelEntity Merge branch 'master' of sbox
3 Years Ago
Put WaterSea on water scenelayer
3 Years Ago
Organize scenesystem definitions, start binding ISceneLayer Add per-basemodelentity scenelayerid and bind it Tiny adjustments to CreateRawModel Handle Water layers, assign custom scene layer ids
3 Years Ago
Cleanup and add option to fade to global cubemap if out of bounds Fix seamless cube bounds