125 Commits over 396 Days - 0.01cph!
Plunger vert colour adjustment
Plunger and Small Pipe Set Mesh update
Tool/Constraint blockout meshes update and upload
Small PVC Pipe set
trimsheet blockout
Weapon case LOD adjustment and texture fix
Weapon Case and packing Foam texture/mesh update and material creation
Weapon_case
Missile Case WIP texture asset, uploaded for world placement and decoration
Sandbox Tool assets csontraints
UV'd meshes and initial setup of blockout/lps of the different constraints assets Howie concepted
Locker adjusted textures and LOD published
various mesh fbx location fixes for VMDL
toothpick and book mesh check vmdl fix
texture and material updates for bricks, cigarettes and xmas lights
christmas_light asset finished and scale fix
christmas light low poly and texture WIP
christmas light blockout mesh
cigarette and brick mesh and texture update and adjustment
Bricks and t issue box texture and mesh setup
Tissue Box and book mesh and texture update
- updated Tissue box mesh collision and 2D texture pass
- fixed Book mesh issue and texture density
Tissue Box material and mesh changes
- setup sub surface scattering like effect on tissue using Skin shader and double geo.
- set up bodygroups on main mesh to toggle tissue visibility
- adjusted roughness values
tissue box assets and setup
tissue box blockout mesh for placement and scale
book mesh setup with detail and tint maks, adjusted texture res for coffeecup and books
coffeecup scale adjustment
coffee_cup scale adjustment
coffeecup physics texture and mesh update
Merge branch 'main' of sbox-platformer
large coffee mug specularity and albedo adjustment
large_coffee_cup asset addition
Merge branch 'main' of sbox-platformer
brickvent texture and material adjustment
Merge branch 'main' of sbox-assets
brickvent decals texture update and adjustment
flashlight adjustments brickvent decal files
Rusted Car and Old Sign setup and addition
Rusted destroyed vehicles
Flashlight and material stack asset updates
Flashlight asset scene implementation
construction material stack assets
Material stacks and weapon crate stack asset setups
weapon crate with dry grass, bodygroups, skins and setup for asset party
Weapon crate textures and mesh setup
Weapon crate texture update
Generator mesh normal fix
material stack and watertote update and addition
Larger plank stack addition and upload
generator, van interior and damaged van, bollard and watertote scale adjustment
Added generator dev model
interior to Van
Damaged version of van in accordance with concept
Water tote large version
adjusted Bollard height to fit concept and grid