383 Commits over 244 Days - 0.07cph!
Proper object.Equals overrides for AssetBrowser entries
Asset browser: fixes for thumbnails not displaying/regenerating properly
Use custom Qt styling/preferences in Launcher as well
Launcher: this is a sort not a filter so don't call it one
Move DefaultProjectLocation from editor cookie to launcher cookie, since we stopped saving that at some point
Fix project location label being squished
Make sure we're correctly registering a resource or promise from Asset.LoadGameResource, resolves Facepunch/sbox-issues#6952
Tick FileWatchers after compiling all assets on startup, resolves Facepunch/sbox-issues#6635
Tweak wording on External Changes dialog to make it more clear what the options are
Only ever show one External Changes dialog for a scene
Bring back external changes detected dialog, move to interface event
Assets added at runtime can be loaded into promises/missing resources again
Move prefab instance reload logic out of ResourceLoader
Clear selection when reloading SceneEditorSession
Grey out tool buttons when disabled
Fix asset picker when selecting cloud maps
TextEntry: Prevent brief caret selection of placeholder text, fixes Facepunch/sbox-issues#7087
Tweak TextEntry selection behaviour to match modern browsers
Show PanelComponent source location in UI Panels heirarchy
UI Panels: fix deselection not clearing selected panel
UI Panels: fix element nodes not updating when changed
Optimise comically slow processing logic when pasting into TextEntry (several seconds -> low ms), Facepunch/sbox-issues#6938
Fix NRE on editor shutdown
Do TextEntry placeholder without a separate label, simplifies and makes placeholders/prefix/suffix all play nicely together
also fixes Facepunch/sbox-issues#7060
Add support for caret-color css property, default to text color
Tweak caret appearance, avoid nasty subpixel blur
Scene view: disable gizmo interactions while doing camera movement
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869
Smite harmless "unknown tool window" warning from tool window trying to cleanup after itself
Scene Overlay: unsubscribe from event properly
Try to make SceneOverlayWidget size/position updating a bit more foolproof
Add cloud browser to default editor layout
Creating new non-asset registers entry and opens rename properly, fixes Facepunch/sbox-issues#7001
Don't let creating new resources be blocked by not yet having a compiled version on disk, fixes Facepunch/sbox-issues#6991
Asset Browser: Everything location excludes cloud cache, non-project assets when 'Show Base Content' is disabled
Asset Browser: only hide compiled versions of source files when they both would have been shown under the asset filter (don't hide .sounds because we have a .wav etc)
Remove any existing package files when updating to new cloud asset version
Asset Browser: Show 'Open File Location' in context menu when searching too
Asset Browser: Disable flat/recursive toggle button when searching or in meta location
Give each scene dock a unique name and fix load order so we maintain layout positions
Move window layout to project cookie, will fallback to importing from editor cookie for now
Fix [Button] not showing in asset inspector, resolves Facepunch/sbox-issues#6985
Fix asset browser NRE, default location stomping cookied path
Disable undo/redo menu buttons when there's no active editor session
Remove unused asset browser node type
Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949
Asset Browser: streamline navigation flow
Asset location presentation tweaks, improved path handling
Initial path widget width because it starting off small is so very annoying
AssetBrowserLocation tracks location type (code, assets etc)
Create asset menu is context-specific to the location type, creates in place and opens rename flyout instead of using system dialog
Unify usage of AssetBrowserLocation and its presentation/directory/hiding logic
Asset Browser: Improve navigation outside of project tree
Path widget only displays what can fit instead of freely growing, hide rest behind flyout
Stop reloading cookies, history etc whenever the asset browser becomes revisible
Move project-aware location logic to AssetBrowserLocation, special cases for Core/Citizen, use root title in path widget
Refresh asset browser sidebar, hide built in content behind 'Show Base Content' toggle
FindProjectByDirectory prefers closest match in case of nested project paths (eg libraries)
Disable ShowBaseContent by default
Fix long FolderNode labels getting cut off early
Selecting sidebar node for current location works with all node types
Make editing BaseItemWidget/ListView contents thread safe
Thread asset browser populate, remove arbitrary and teeny weeny MaxFiles cap
'everything' location shows more than just up to the As now, search/type filtering works as you'd expect
Fix path/search widgets not updating correctly for meta locations
Fix NRE
Swap out comically illegible room code font
Tweak styling of podium screens
Spotlight on sound when a player joins
Trigger crowd laughter if everyone gets it wrong
Fix razor exception
Make pass the bomb limited by no. of resets not questions
Lets laugh at the loser when a bomb goes off in their face
Finale: Support case where nobody wins (sad), players time out
Update/fix column visuals
Move rounds to component-based system
Single game plays thru multiple rounds in order
Properly reset players when doing a quick restart
Fix winner confetti showing up outside of end screen
Basic round intros, tidy scene
Clapping sfx on round intro
Show round tutorial hints on intro screens
Raise intro cam location
Initial commit
Add juicebox-api library
Support for @ key razor attribute, Facepunch/sbox-issues#4103
Fix some compiled assets wrongly being hidden, Facepunch/sbox-issues#6814
Cloud browser: maintain location query when searching, clear facet selection with sidebar shortcut
Remove unused folder node logic for cloud locations
Skip dropdowns for facets included in the base/location query
Tidy/refactor search widget, asset type filtering works in both flat and normal views
Make sure picker-enforced filters are shown in the search widget, disable user editing
Fix asset type filters excluding compiled assets that should be shown, resolves Facepunch/sbox-issues#6814
Fix broken loading screen characters
IsCloudInstalled doesn't care about versions by default
Skip installing remote package if there's already an installed version by default, always download when explicitly installing/updating etc
Remove manual package install button
fix log interpolation
Asset browser: Fix dragging assets only including the first thing, resolves Facepunch/sbox-issues#6810
Tweak TabBar style for icon legibility, consistent positioning
Consistent placeholder text for search widgets
Asset browser: Stop sticking "Resource" on the end of most asset type names
Scene Hierarchy: hide children in flat search view
Scene Hierarchy: skip root, objects with hidden flag
Scene Hierarchy: hide clear search button when there's no value, styling tweaks
Scene hierarchy search searches whole scene, rather than just filtering visible nodes
Scene Hierarchy: explicit t: token for searching by component type
Scene Hierarchy: tag: token to filter by GameObject tags
Flag scene unsaved changes in a better place, fixes not being flagged in some cases, Facepunch/sbox-issues#6799
Consistently style scene tab titles in titlecase
Download initial server packages (on join) in parallel, Facepunch/sbox-issues#6786
Wrap property tooltips in rich text tags so they wrap, resolves Facepunch/sbox-issues#6723
Do Widget.AdjustSize before ConstrainToScreen
Fix colour picker relying on late sizing and not constraining to screen properly, Facepunch/sbox-issues#6717
Don't let the user drag AssetPicker tabs about/outside the window (lol)
AssetPicker: Disable type facet dropdown if FilterAssetTypes is specified
AssetPicker: Default to project assets folder when no initial selection is given
Fix CloudBrowser not saving/restoring from cookie
Shift cloud locations around again, this makes more sense I think
AssetPicker: make sure we're raising the tab you'd expect by default
Add clear button to asset/cloud browser search bars
AssetPicker: Standardise initial selection logic, prefer selecting cloud package for cloud assets (and not .sbox disk path)
Fix focusing AssetList on entry sneakily not working
Wait for cloud browser to receive results before selecting initial selection
Prevent cloud browser from shitting pant with duplicate facet tags in query
Don't add type tag twice when FilterAssetTypes is specified for cloud browser
Cloud browser: Hide sidebar type locations when FilterAssetTypes is specified