userSol Williamscancel

437 Commits over 306 Days - 0.06cph!

1 Hour Ago
Refactor item pickups, streamline logic/validation Fix hornetgun using rpg AmmoResource Disable pickup collider when not active Smite GiveHealth/GiveArmour Just rpc PickupNotice to the owner
Today
Snip dodgy GetHashCode override, make sure inventory slots are rebuilt when contents change
Today
Stop gluon fx, gauss chargeup on disabled not destroy
Today
Use PlayerData.All when spawning players on StartGame, some may be connected but not yet active
Today
Disable gluon beam shadows Prevent negative gluon beam length
Yesterday
Stop gluon gun white noise machine Gluon hitmarkers
Yesterday
Add godmode cmd Hornet gun: hitmarkers on projectile explode
Yesterday
Standardise "Find in Asset Browser" and "Open File Location" option logic, create a browser if needed, raise tab into view Rename "Open File Location" to "Go to Location" so I stop confusing it with the one that opens it in explorer
Yesterday
Snip 2nd collider on ejected 9mm casings, reduce lifetime to 10s
Yesterday
Stash this
4 Days Ago
Add "No Source" asset tag for compiled assets without source files, resolves Facepunch/sbox-issues#7606 Set Project.Current as soon as it's active Add "Published" asset tag for assets that've been enabled for publishing, Facepunch/sbox-issues#7604 Asset Browser: Tag filter chips will show highlighted when active, and let you disable them https://files.facepunch.com/solw/2025/February/14_18-14-CheapOstrich.png Asset Browser: Get tag filters via the search widget working until we replace this with something better
5 Days Ago
Split cmd and args input by space, don't prematurely de-quote args, resolves Facepunch/sbox-issues#7611
13 Days Ago
Add [SkipHotload] to RcSortedQueue comparator
13 Days Ago
Fix exception when bots pick up weapons Swap !IsProxy && !IsBot checks for Player.IsLocalPlayer Don't show bots hitmarkers on my screen
13 Days Ago
Require DropOwnership() to clear owner instead, document exception
13 Days Ago
Calling Network.AssignOwnership with a null connection will pass empty guid instead of throwing NRE
13 Days Ago
Fix dict key exception
13 Days Ago
Replace SteamId usage with PlayerId (unique per connection and bot), streamline spawning logic Don't draw bots hud vitals on my screen Just reference PlayerData instead of keeping two copies of all this, looking it up etc Tidy up death logs, don't double up
14 Days Ago
Remove logic to migrate from old project cookie, editor layout locations Fix default layout raising cloud browser, do asset browser instead
14 Days Ago
Default WindowedLocalInstances preference to true
14 Days Ago
Do InputRouter::OnWindowActive based on engine window (not app) focus, fixes click-to-focus going thru as an input and shooting or whatever
14 Days Ago
Update mouse capture position if we get new absolute pos while locked (eg when unfocused, tabbed) Keeps cursor position predictable/reliable, stops occasional out of date position being restored and yeeting my mouse across the screen Only SetCursorPosition while engine window's got mouse focus, prevents unwanted movement in editor
15 Days Ago
MapInstance also reloads the map on Hammer compile when it prev. failed to load
18 Days Ago
Toggleable weapon autoswitch when picking up something better #92 (player.autowepswitch cvar)
19 Days Ago
Fix NRE when killing self InventorySlot IsValid check Shotgun uses correct muzzle transform
19 Days Ago
Hook up Sound.Play delay parameter AssetPreviewWidget builds dynamic layout, passes parent widget correctly Add SoundPlayer, use as preview widget for sound files https://files.facepunch.com/solw/2025/January/30_11-51-FarflungUrubu.png PreviewSound automatically plays from 0,0 Remove opaque automatic sound playback from AssetList
20 Days Ago
Fix exception when pasting into TextEntry with MaxLength, resolves Facepunch/sbox-issues#7442
20 Days Ago
Add StatusBar to GenericPicker
20 Days Ago
SceneViewport dolly zoom is timescale independent, resolves Facepunch/sbox-issues#7454 AssetList displays hovered asset/directory path in window status bar for all display modes Show un-normalised path as AssetList status text
21 Days Ago
Hierarchy: Exiting search expands to new selection, resolves Facepunch/sbox-issues#7453 TreeView.RecursiveLayout compares TargetObject correctly, fixes TreeView.ScrollTo
27 Days Ago
FloatControlWidget keeps the drag delta intact, fixes janky drag on int controls
27 Days Ago
Add Texture.LoadAsync using AsyncResourceLoader Add TexturePicker Add PickerOptions.InitialSearchText, populate from native params TexturePicker uses InitialSearchText so it starts filtered to _normal/_ao/etc where that's handy
28 Days Ago
Stop "Create Sound Event" pranking people by opening to the wrong directory, resolves Facepunch/sbox-issues#7421
29 Days Ago
Add support for custom specialised asset pickers per-resource type via AssetPickerAttribute Add SimplePicker, use for shaders until we get something better so that's not awful to use https://files.facepunch.com/solw/2025/January/20_13-12-GentlePinkriverdolphin.png
35 Days Ago
Unbreak asset inspectors for some resource types, resolves Facepunch/sbox-issues#7382
35 Days Ago
Add 'jump to code' asset inspector toolbar shortcut for custom resource types Swap dead wiki page link for docs url Use [IconName] for PrefabFile.MenuIcon Custom resource types will inherit custom editors of base types if they've not got one Can drag/drop files and folders onto path widget segments to copy/move there
36 Days Ago
Update qt for windows drag/drop cancel crash fix More IsValid safety checks for drag/drop events
36 Days Ago
Fix crash when drag drop is cancelled/cleaned up before windows callback
39 Days Ago
Gradient editor: add buttons to select next/previous point without pixel picking faff Gradient editor: clear point selection when whole gradient changes, make reverse work properly aha Gradient editor: Tweak point drawing for better legibility Clamp point location to 0-1 when adding to gradient
39 Days Ago
Gradient editor: add shortcuts to reverse, distribute points evenly, clear to white
39 Days Ago
Add presets to gradient editor, ux improvements https://files.facepunch.com/solw/2025/January/10_14-37-SolidUintagroundsquirrel.png Prevent gradient editor colour points having alpha value Support photoshop-style sampling of gradient color under cursor https://files.facepunch.com/solw/2025/January/10_15-21-RemorsefulAsianlion.png Fix being able to create new gradient point with a negative location Add context menu to GradientControlWidget
41 Days Ago
Add optional count badges to TabWidget tabs Asset Inspector: always show ref/usage tabs, allow flexible preview sizing Save asset browser filters/search between sessions, resolves Facepunch/sbox-issues#7247
41 Days Ago
Managed compiler also includes currently unrecognized asset paths as references, so they can be populated later Fixes incomplete dependencies list for resources, uploader missing required cloud assets, etc. Show still unrecognized asset paths in reference/asset list without errors
42 Days Ago
Doh lets always subscribe Terrain OnTransformChanged
43 Days Ago
Saving prefab session reloads cached prefab scene, resolves Facepunch/sbox-issues#7307 File > Open menu supports opening prefabs too
2 Months Ago
Changing Terrain.MaterialOverride updates mesh if it exists, Facepunch/sbox-issues#7180 Update Terrain buffer when transform changes, resolves Facepunch/sbox-issues#7192
2 Months Ago
Fix save/save as not working as expected with prefabs, default to location/filename of existing source if one exists Tweak editor File menu, make actions more context aware/prevent in dodgy circumstances Improve readability of File > Open Recents menu, show correct icons for type
2 Months Ago
Asset browser: Combine file and asset context menus, make non-asset context menus not useless Show code editor title for 'Open in X' code file context menu Rename/duplicate uses full file names (including extensions) for non-assets because that's handy Fix typo
2 Months Ago
Fix AssetPicker NRE
2 Months Ago
GameObjectNode does TreeNode.HasChildren, resolves Facepunch/sbox-issues#7167