userSol Williamscancel

522 Commits over 334 Days - 0.07cph!

4 Hours Ago
Validate AssetBrowser location before trying to navigate, tidy up a bit
Today
NetDictionary implements IReadOnlyDictionary Our Dictionary.GetValueOrDefault extension doesn't need to exist
Yesterday
Just do this for now
Yesterday
Revert "DictionaryExtensions use IDictionary so they work with whatever" This reverts commit 6d3e964af97afe619b715b358bb66cbe61246208.
Yesterday
Delete NetExtensions.cs
Yesterday
DictionaryExtensions use IDictionary so they work with whatever
Yesterday
Simplify tags usage
Yesterday
BytePack serializer for TagSet Obsolete DamageInfo.IsExplosion Move ToString() to TagSet base
Yesterday
No need to defer resource manifest disposal, can double up which is causing crashes
3 Days Ago
Shadergraph: prompt before discarding changes when opening another graph from asset browser
3 Days Ago
Coffins inherit velocity, rotation Gauss: remove minimum charge time, expose jump force/charge power curve, alt fire will also switch away if out of ammo
3 Days Ago
Stop gluon getting put away when you try shooting before it's fully pulled out
3 Days Ago
Add shock damage type, sound Prevent damage sounds from stacking Damage indicators use focal point so the bearings are a bit more readable when close up Count trigger_hurt deaths as suicide
3 Days Ago
Bot tasks use GameObject.EnabledToken
3 Days Ago
TriggerTeleport has include/exclude tags Update test scene with all items, weapons, gameplay stuff Adjust wonky gizmos Standardise item pickup pivots on the ground
3 Days Ago
Don't require prefab templates to have sources Preferences toggle for drag drop placement at pivot vs offset by bounds
7 Days Ago
Gauss ammo pickups weren't giving anything Simplify, tidy up pickup notices More UI cleanup Size up nameplate instead of scaling, makes text sharper Show nameplates for bots
7 Days Ago
Kinda weird to highlight our death messages in the feed actually? Adjust damage taken sfx volume, randomise pitch a smidge
7 Days Ago
Rats tweaks: visuals, movement/throwing, add lunge cooldown Rats: trim death sounds into randomised clips, explode into fluff Rats: weight roam location picking vaguely in the direction it's facing Fix busted prefab variables
7 Days Ago
Fix Damage.Radius NRE
8 Days Ago
Hook up AttackStart/End weapon events for continuous attacks, attack_hold anim param We can just sync beamTarget
8 Days Ago
Weapons are unswitchable if they're empty and we can't also reload it
8 Days Ago
Skip pending/destroyed children when collecting components recursively
9 Days Ago
Rename autowepswitch cvar to match all the others (now sbdm.autoswitch)
9 Days Ago
GameSettings -> GamePreferences GameConfig -> GameSettings Add fast weapon switch pref (sbdm.fastswitch)
9 Days Ago
Try to use the closest instance (eg docked in that window) when we do 'Find in Asset Browser' Fix wonky spacing in locations list These hammer asset browser locations haven't worked in forever and nobody seems to care so bin Hammer: hook up run map/launch in engine shortcuts fix native build
11 Days Ago
Fix SatchelChargeWeapon NRE Scoreboard.OnPlayerClick safety
11 Days Ago
Add gameplay prefabs to gameobject create menu
11 Days Ago
PlayerController: prevent EyeAngles stomping, maintain rotation when reenabled Stub out ISceneUndoScope for hammer sessions instead of throwing everytime we try to interact with a gameobject Hammer: can create GameObject under mouse via right click menu
14 Days Ago
Fix NREs, tweak asserts
15 Days Ago
Add Popup PositionMode.UnderMouse
15 Days Ago
Adjust damage indicator, bin the vtex Tweak hud element layout when scaling Interactable scoreboard, player popup with social options Comical crossbow impact sound
16 Days Ago
Bump this down here
16 Days Ago
Prevent auto-switching away from weapons in use (cooking grenade, charging gluon, etc) Gauss gibs when charged up (dealing > 70 dmg)
16 Days Ago
Draw radial damage indicators with a single textured quad
16 Days Ago
Add HudPainter.DrawTexture
17 Days Ago
Looks like Player.Controller is sometimes null, try to catch more info as to why
18 Days Ago
Network crossbow explosive bolt fx Fix crossbow scope tunnel vision, move to command list, draw under hud
18 Days Ago
Enable trigger collisions between playercontroller and projectile
18 Days Ago
Fix wrong transform on crossbow stuck bolt Ping is in ms now
21 Days Ago
Let us do custom tags for damage traces, make gluon gib Make explosives great again, only let map geometry block our los trace who left this here
21 Days Ago
Fix localised damage (restore playercontroller tag and rules for player colliders)
21 Days Ago
Adjust crossbow explosion fx positioning Zoom crossbow scope a bit more Call rpg ammo Rockets
21 Days Ago
Crossbow: shooting while aiming does a raycast attack Crossbow: primary bolt is explosive Sparky bolt impact Smaller explosion for crossbow bolts Crossbow: decrease time between shots, use clips
21 Days Ago
Scale sensitivity when zooming crossbow proportionally
21 Days Ago
Use same autoreload/dryfire logic everywhere who left this here SwitchAway avoids empty weapons
21 Days Ago
Play Map via context menu will play/launch the map in the startup scene
22 Days Ago
Hornet: decrease lifetime (4 -> 3) and damage (16 -> 10), make targeting more direct (avoid orbiting), fish die/munch sounds, fish are killable! Fix gluon splash damage not being attributed to the killer Increase nametag panel size, text-overflow
22 Days Ago
Move killfeed further up Use vertical fov Scale hud for screensize Position chat consistently Gluon beam does splash damage Trigger network refresh when taking pickup
22 Days Ago
Scene Hierarchy: id: token to find object by its id