userSol Williamscancel

358 Commits over 214 Days - 0.07cph!

31 Days Ago
Show unambiguous ident subdirectory path in project creator window, resolves Facepunch/sbox-issues#6609 Bring back automatic default project names (My Project 1, 2 etc) now we use idents for project subdirs (and have for ages) Smite the random third-party cloud references in core assets
41 Days Ago
Prevent NRE from playing delayed reload sound Prevent NRE in PlayerPawn DamageTakenEvent handler We can network component references automatically now, don't need this Tweak position of usp muzzle points Fallback to random SpawnPoint if none match, prevents possible out of range lookup
42 Days Ago
Sync viewmodel deploy skip: Play anim on unholstering, not when swapping between pawns etc If we attempt to possess a pawn without a PlayerState, fallback to using local Fix suicide not working with bots Reverse layout of chatbox so input hints stay at the bottom
42 Days Ago
JsonIgnore Resource.IsValid
42 Days Ago
Fix USP/s viewmodel missing bodygroups
42 Days Ago
Bring back player body and gun shadows, fix floating equipment shadows
42 Days Ago
Fix RZ1010
42 Days Ago
Move to separate input config
42 Days Ago
Attempt to include map vpks as LargeNetworkFiles, Facepunch/sbox-issues#6573
43 Days Ago
Bump up log level of native warnings
43 Days Ago
Print more user friendly error when we try and fail to load vpk of an uncompiled map, don't piss out searchpath debug anymore Show inspector hint when an assigned map is uncompiled https://files.facepunch.com/solw/2024/October/09_19-20-JumpyOropendola.png
43 Days Ago
Move server package list to networked StringTable, sync to clients/late joiners when host mounts packages, resolves Facepunch/sbox-issues#6529 Obsolete unused MountAsnc, IsMounted params Catch ServerPackage download exceptions and flag download as errored
44 Days Ago
Fix NRE updating recent scene list
44 Days Ago
Include new .sbox/cloud directory as build map cmdline -searchpaths arg
44 Days Ago
Renaming assets now lets you just change capitalisation, resolves Facepunch/sbox-issues#6564
48 Days Ago
Fix crash from drawing SceneObject with an override but no mesh material, resolves Facepunch/sbox-issues#6553
48 Days Ago
Always trigger native asset reload when files are added or deleted while in editor - Fixes cases of error/fallbacks being used until a restart when a resource is added or a package updated. - Deleting resources will now also update to accurately show fallbacks for most types.
49 Days Ago
Save viewport settings to project cookie instead of global editor cookie Fix scene view cookie not always correctly saving Scene view: Save 2d zoom per-scene alongside camera position/rotation Scene view: Save Layout to project cookie
49 Days Ago
Move project cookies to .sbox/ Move asset thumbnails to .sbox/ Fix some cloud package thumbnails getting unnecessarily downloaded Stick cloud/local asset thumbnail cache on different paths so these can't conflict
51 Days Ago
Capitalise code folder in game minimal template, resolves Facepunch/sbox-issues#6331
51 Days Ago
Add addon .sbox/ to gitignore
51 Days Ago
Catch possible NRE Expanded logging for cases where Package.FetchAsync can fail Don't bother with cloud stuff if the backend isn't available Attempt retries when failing to save asset metadata
52 Days Ago
Update gitignore, package references
52 Days Ago
Cloud asset tweaks (#1666) (.sbox folder, version-pinning fixes, manual update flow, searchpath prio fix)
55 Days Ago
Update these to check the new cloud path Logging non vs versioned idents as a conflicting version is dramatic and actually I don't care, we'll use the versioned one anyway
55 Days Ago
Replace .source2/ with .sbox/ Revert "Redownload package manifests if they're dodgy instead of breaking a download" This reverts commit 4ea8058ad72c4c3a9c9d2c29e0c76f78d1a9edcc.
55 Days Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed Catch possible NRE This isn't needed anymore Add .source2/ to gitignore template If package is on disk just use asset directly when dragging into scene Update existing refs in GameResources when updating package Normal GameResource processor uses versioned idents too Consistently sort reference lists alphabetically so diffs aren't so mental to read Only update references inside project assets folder Avoid walking into a LoadResource exception, we don't really care that much Differentiate between persistent and preview contexts when fetching cloud assets, only update references for persistent installs Show remote/latest version info, incl version id, in PackagePopup
56 Days Ago
Razor @namespace doesn't want a trailing semicolon
56 Days Ago
Fix ComponentSheet filtering out methods
56 Days Ago
Mark unsaved changes for all scene edits again Add File > Close Project shortcut to quit and return to launcher
57 Days Ago
Update existing refs in GameResources when updating package Normal GameResource processor uses versioned idents too Consistently sort reference lists alphabetically so diffs aren't so mental to read Only update references inside project assets folder Avoid walking into a LoadResource exception, we don't really care that much Differentiate between persistent and preview contexts when fetching cloud assets, only update references for persistent installs Show remote/latest version info, incl version id, in PackagePopup
58 Days Ago
Only append quotes to clipboard text when pasting into property where it's not already likely valid json, resolves Facepunch/sbox-issues#6496
58 Days Ago
Differentiate between cloud vs missing map in inspector
59 Days Ago
Make Resource IValid, not valid when not yet loaded/missing Replacing deleted assets is treated as new, triggers reload events properly Deleting/replacing prefabs updates instances in open scenes Prefabs: register promise for missing source files, update inspector UI to show missing Add chunky mode to ResourceControlWidget
59 Days Ago
Make sure resources created from native keep their correct path even when using fallback (error.vmdl etc) Make missing resource references more obvious in inspector https://files.facepunch.com/solw/2024/September/23_14-27-LawfulPika.png
2 Months Ago
Catch possible NRE This isn't needed anymore Add .source2/ to gitignore template If package is on disk just use asset directly when dragging into scene
2 Months Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed
2 Months Ago
Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed
2 Months Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download
2 Months Ago
Better handling for prefab variables that aren't hooked up to anything, Facepunch/sbox-issues#6116
2 Months Ago
Always do vmdls as a large network download, Facepunch/sbox-issues#6181
2 Months Ago
Set the GameEditorSession as active when tabbing to game view in playmode, resolves Facepunch/sbox-issues#6393
3 Months Ago
Oops bring back wrapping on normal labels
3 Months Ago
Added scroll support to single-line TextEntry, will now scroll to caret/selection when confined by layout, Facepunch/sbox-issues#6274 https://files.facepunch.com/solw/2024/September/06_19-10-DeterminedFlycatcher.mp4
3 Months Ago
De/serialize missing mixer settings, disable spatialization on Music/UI mixers by default again, Facepunch/sbox-issues#6092
3 Months Ago
Fix wonky drag snap when using mesh tools in a 2d view, Facepunch/sbox-issues#6108
3 Months Ago
Make missing .svg message a bit more user friendly
3 Months Ago
Catch SvgPanel NRE, Facepunch/sbox-issues#6360
3 Months Ago
Tweak positioning of ColorPicker popup
3 Months Ago
Replace ColorSampler with rewritten c# version, refresh eye dropper UI https://files.facepunch.com/solw/2024/September/04_11-55-DisgustingTaruca.png