userSol Williamscancel

270 Commits over 153 Days - 0.07cph!

54 Days Ago
Tidy and make some context menus more consistent, prevent selecting unworkable options, add hierarchal path support to create asset menus
54 Days Ago
Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page
54 Days Ago
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled
55 Days Ago
Message and remove toast if the download has been cancelled
55 Days Ago
Add download progress notice for cloud assets in editor, Facepunch/sbox-issues#5639 https://files.facepunch.com/solw/2024/July/23_15-25-OverduePekingese.png
56 Days Ago
Oopsies let's actually not allow old cookies to replace newer ones
56 Days Ago
Tooltips for mysterious component inspector buttons
56 Days Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
56 Days Ago
Catch possible NRE in CookieContainer
56 Days Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
59 Days Ago
Make prefab variables section of heirarchy resizable, Facepunch/sbox-issues#5726
59 Days Ago
Stop launcher from undoing editor prefs changes when kept open, fixes Facepunch/sbox-issues#5857, Facepunch/sbox-issues#5825 (Cookie containers will now process/accept new changes on disk before writing)
2 Months Ago
Check scene camera .IsValid instead
2 Months Ago
Add undo snapshots when creating objects, don't double up creation/selection snapshots Clear undo stack when accepting external changes
2 Months Ago
Allow reassigning prefab source, spruce up instance inspector a bit, don't totally shit pant when prefab is missing
2 Months Ago
Prefab changes on disk will update any instances in open scenes, even when the prefab's not open
2 Months Ago
Ignore deleted/stale assets in path lookup, unregister managed resource handles on deletion
2 Months Ago
Update content of existing labels even if content is empty, fixes Facepunch/sbox-issues#5656
2 Months Ago
Stop stomping saved game dock location, Facepunch/sbox-issues#5845
2 Months Ago
Fix some readonly property controls throwing during ctor not appearing at all
2 Months Ago
Fix game view geometry/visibility not updating and annoyingly intercepting input, selection etc
2 Months Ago
Make property context menu always unfocus current control, fixes Facepunch/sbox-issues#5836
2 Months Ago
Add missing css spec cursor: aliases for diagonal resize, fixes Facepunch/sbox-issues#5497 (nesw-resize, nwse-resize)
2 Months Ago
Add support for copying/moving components by drag/dropping from inspector to heirarchy
2 Months Ago
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
2 Months Ago
Add confirmation prompt when removing libraries, sbox-issues/issues#5740
2 Months Ago
Make scene tab naming consistent, fix window title showing wrong scene stuff
2 Months Ago
Stop us redocking scene views and stomping saved layout on the initial load, fixes Facepunch/sbox-issues#5673 (Scene views will now appear in the last place you had them, incl. popped out)
2 Months Ago
Fix list reorder handle blocking control drag handlers (eg float drag), resolves Facepunch/sbox-issues#5806
2 Months Ago
Non-reference types aren't bindable so don't allow for PropertySheet.AddProperty, fix compiler settings not saving Facepunch/sbox-issues#5808
2 Months Ago
Reset should probably use that local/world toggle too
2 Months Ago
Added toggle for displaying transforms in local/world space, resolves Facepunch/sbox-issues#5019
2 Months Ago
Prevent renaming assets to something mental or illegal or empty (!), resolves Facepunch/sbox-issues#3500
2 Months Ago
Add Rename to scene hierarchy context menu, tidy the menu a bit
2 Months Ago
Shift + click to recursively expand treeview nodes, resolves Facepunch/sbox-issues#5642
2 Months Ago
Inspector properties: increase context-menu area beyond label text, let control handle copy/pasting to match what's displayed (eg pasting colors from hexcode), exclude quotation marks when copying
2 Months Ago
Do 'external changes detected' prompt for open prefabs too, refresh popup a bit
2 Months Ago
Use CustomEditor for Transform, make presentation/ux consistent with components, add copy/paste world transform context menu options
2 Months Ago
Prompt before closing scene/prefab tab with unsaved changes
2 Months Ago
Added Deathcam: display killer and follow their movements for a bit #127
2 Months Ago
Add BytePack handlers for Vector2Int, Vector3Int
3 Months Ago
Fix some files (.razor) not opening in code editor from compile status window
3 Months Ago
Only do CameraController.SetActive when we need to, fixes #149
3 Months Ago
Fix minimap/bombsite labels
3 Months Ago
Fix player scores not working #140
3 Months Ago
Fix being unable to possess non-networked pawns (fixes #141), speculative fix for other exceptions
3 Months Ago
Fix spectators joining in-progress games getting a blackscreen/not spectating anyone by default
3 Months Ago
When spectating and the viewer dies, move to next player immediately, fixes #133
3 Months Ago
Add back offline mode support
3 Months Ago
More utils tidying