userSol Williamscancel

357 Commits over 214 Days - 0.07cph!

3 Months Ago
Refresh svg when changing src/color properties, fixes Facepunch/sbox-issues#6247
3 Months Ago
Automatically start renaming when creating a new object from hierarchy, resolves Facepunch/sbox-issues#6311 Begone log
3 Months Ago
Add eye dropper to colour picker
3 Months Ago
Select/expand to selected panel when using eye dropper in UI Panels tool
3 Months Ago
Don't let an invalid property break a whole stylesheet Show invalid properties in stylesheet inspector, make this all look and feel a bit more browser-y
3 Months Ago
Add full rotational Gizmo.Draw.LineCircle overload Fix Gizmo.Draw.LineCylinder ends drawing wrong, resolves Facepunch/sbox-issues#6209
3 Months Ago
Stop TextDialog doing the confirm action even when you press cancel, fixes Facepunch/sbox-issues#6236
3 Months Ago
Combine turn and game manager Add tile place and bag sounds Fix committed tiles not syncing correctly, other players' active tiles showing up in validation This is all pretty awkward and overkill in hindsight Fix remote player rack consume/replace interactions Current player can stomp another player's uncommitted tile and return it to their rack Tidy tile dragging behaviour Completely hide tiles that're being dragged Remove unused inputs Basic board scrolling Basic procedural board gen, configurable sizes Style centre square differently
3 Months Ago
Hide 'open x.cs' context menu option for internal components, fixes Facepunch/sbox-issues#6260
3 Months Ago
Update Qt with GraphicsView point/pixel intersection fixes, fixes #1653
3 Months Ago
Unify GraphicsView point/pixel-based intersection tests, incl. for transformed views
4 Months Ago
Initial commit
4 Months Ago
Make frame selection behaviour more consistent
4 Months Ago
Pretty up shortcut hints a bit Add more context menu shortcut hints
4 Months Ago
Make TreeView item renaming more explicit, share same rebindable shortcut
4 Months Ago
Bin Shortcut
4 Months Ago
Only if static shortcut actions have no widget target, fallback to window and exclude from swallowing behavior
4 Months Ago
Only fire global input handlers once at app-level
4 Months Ago
Add asset browser duplicate shorcut, hints to context menu
4 Months Ago
Allow same key shortcut bound to different widgets with different actions, invoke appropriate one Bring back asset browser delete bind
4 Months Ago
Improve handling of control widgets with Nullable structs, Facepunch/sbox-issues#5984 Spruce up PropertySheetPopup, disable position cookies so they always appear closer to the action
4 Months Ago
Stop opening scenes overriding other tabs' camera locations, fixes Facepunch/sbox-issues#5929
4 Months Ago
Fix wrong delta for movement snap making 2d drag go all weird, fixes Facepunch/sbox-issues#5981
4 Months Ago
Fix being unable to fullscreen editor windows when there is no open console window, fixes Facepunch/sbox-issues#5974
4 Months Ago
Should use the hierarchal enabled state actually
4 Months Ago
Fix spectate, freecam modes not working correctly Add IsValid checks
4 Months Ago
Prevent wrong event running when Component.Enabled is toggled multiple times per frame
4 Months Ago
Stop big server lists squashing the rows, styling tweaks Facepunch/sbox-issues#5943
4 Months Ago
Stick verbose network files messages behind 'debug_network_files' convar, print elapsed time Facepunch/sbox-issues#5912
4 Months Ago
Make sure directory tree exists when downloading from server
4 Months Ago
Autoswitch to game tab when going into playmode again (oops)
4 Months Ago
Don't set active scene on tab hover but still do gizmo hover interactions, drag drop etc. Avoid needing awkward 2nd input, Facepunch/sbox-issues#5728
4 Months Ago
Use same asset picker size/location cookie regardless of what control created it Get rid of special case map picker
4 Months Ago
Asset picker: only allow multi selection if we want that
4 Months Ago
Stop prefab source widget changing value and closing picker before a selection has been submitted
4 Months Ago
Asset picker: will now grab/install remote cloud assets when selected (fixes Facepunch/sbox-issues#5904), improved validation so you can only select resource types you're supposed to
4 Months Ago
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
4 Months Ago
Tidy and make some context menus more consistent, prevent selecting unworkable options, add hierarchal path support to create asset menus
4 Months Ago
Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page
4 Months Ago
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled
4 Months Ago
Message and remove toast if the download has been cancelled
4 Months Ago
Add download progress notice for cloud assets in editor, Facepunch/sbox-issues#5639 https://files.facepunch.com/solw/2024/July/23_15-25-OverduePekingese.png
4 Months Ago
Oopsies let's actually not allow old cookies to replace newer ones
4 Months Ago
Tooltips for mysterious component inspector buttons
4 Months Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
4 Months Ago
Catch possible NRE in CookieContainer
4 Months Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
4 Months Ago
Make prefab variables section of heirarchy resizable, Facepunch/sbox-issues#5726
4 Months Ago
Stop launcher from undoing editor prefs changes when kept open, fixes Facepunch/sbox-issues#5857, Facepunch/sbox-issues#5825 (Cookie containers will now process/accept new changes on disk before writing)
4 Months Ago
Check scene camera .IsValid instead