userSol Williamscancel

338 Commits over 214 Days - 0.07cph!

4 Months Ago
Prevent renaming assets to something mental or illegal or empty (!), resolves Facepunch/sbox-issues#3500
4 Months Ago
Add Rename to scene hierarchy context menu, tidy the menu a bit
4 Months Ago
Shift + click to recursively expand treeview nodes, resolves Facepunch/sbox-issues#5642
4 Months Ago
Inspector properties: increase context-menu area beyond label text, let control handle copy/pasting to match what's displayed (eg pasting colors from hexcode), exclude quotation marks when copying
4 Months Ago
Do 'external changes detected' prompt for open prefabs too, refresh popup a bit
4 Months Ago
Use CustomEditor for Transform, make presentation/ux consistent with components, add copy/paste world transform context menu options
4 Months Ago
Prompt before closing scene/prefab tab with unsaved changes
4 Months Ago
Added Deathcam: display killer and follow their movements for a bit #127
4 Months Ago
Add BytePack handlers for Vector2Int, Vector3Int
4 Months Ago
Fix some files (.razor) not opening in code editor from compile status window
4 Months Ago
Only do CameraController.SetActive when we need to, fixes #149
4 Months Ago
Fix minimap/bombsite labels
4 Months Ago
Fix player scores not working #140
4 Months Ago
Fix being unable to possess non-networked pawns (fixes #141), speculative fix for other exceptions
4 Months Ago
Fix spectators joining in-progress games getting a blackscreen/not spectating anyone by default
4 Months Ago
When spectating and the viewer dies, move to next player immediately, fixes #133
4 Months Ago
Add back offline mode support
4 Months Ago
More utils tidying
4 Months Ago
Tidy player/state GameUtils and usage
4 Months Ago
Fix PlayerState.Pawn not networking correctly, hud not showing
4 Months Ago
Fix dev maps, assert when PlayerStatePrefab is not assigned
4 Months Ago
Don't try and do HUD when there's no pawn
4 Months Ago
Better handling for maps without full spawnpoint setup
4 Months Ago
Prefer Player.CurrentEquipment over Inventory.Current
4 Months Ago
Clients shouldn't be trying to set PlayerId stuff
4 Months Ago
Improved handling for CurrentEquipment being invalid
4 Months Ago
Prevent hosts from controlling (/accidentally firing) as bots in spectate
4 Months Ago
Catch NRE from ragdoll
4 Months Ago
Fix not entering freecam at last view pov Show spectate ui when in freecam
4 Months Ago
Start spectate in POV cam
4 Months Ago
Fix naked men
4 Months Ago
Bring back deathcam, re/spawn fixes
4 Months Ago
Work in progress Pawn refactor Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone. Can deploy drone by using left mouse button, removed dev menu debug for it When possessing a pawn, set its PlayerState Vitals UI works for any pawn Kill bots playerstates as well as their pawn Support Buy Menu items again Use PlayerPawn in BuyMenu, not PlayerState Cleanup, removed unused stuff Removed a bunch of code we don't need on the Drone anymore Fix NRE when shooting Better logic for player marker vis Another NRE fix Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff Equipment renderer adjustments Just use Property for PlayerBody.Player, instead of fetching OnStart Fix team assignment Use GameUtils.LocalPlayerState where we can Spectating works again Fix player nameplate conditions More sensible accessors for local/viewer PlayerStates Rename CurrentPlayerPawn->PlayerPawn, use rather than casting Pawn in a bunch of places (so we actually get what we're expecting) Network client respawn event properly Use PlayerState.Local.PlayerPawn directly Fix not depossessing current pawn Simplify pawn stuff a bit Can now freely destroy/respawn player pawns Tidy PlayerState a bit, streamline flow for spawning/possession Don't enter spectate when respawning, do immediate spawns for joiners where we can Add PlayerState.IsConnected Fix non-host players sometimes spawning in incorrect locations Fix error when no PlayerState.Viewer Don't send team chat messages to bot connections
4 Months Ago
Add PlayerState.IsConnected Fix non-host players sometimes spawning in incorrect locations Fix error when no PlayerState.Viewer Don't send team chat messages to bot connections
4 Months Ago
Tidy PlayerState a bit, streamline flow for spawning/possession Don't enter spectate when respawning, do immediate spawns for joiners where we can
4 Months Ago
Can now freely destroy/respawn player pawns
4 Months Ago
Simplify pawn stuff a bit
4 Months Ago
Use PlayerState.Local.PlayerPawn directly Fix not depossessing current pawn
4 Months Ago
More sensible accessors for local/viewer PlayerStates Rename CurrentPlayerPawn->PlayerPawn, use rather than casting Pawn in a bunch of places (so we actually get what we're expecting) Network client respawn event properly
4 Months Ago
Use GameUtils.LocalPlayerState where we can Spectating works again Fix player nameplate conditions
4 Months Ago
Fix team assignment
4 Months Ago
Fix load/delete window layout menus being swapped around (lol)
5 Months Ago
Scene view: whack up 2d view zoom speed, properly clamp zoom to sane limits
5 Months Ago
Add angle/grid snap increment spinboxes for custom values, Facepunch/sbox-issues#5691
5 Months Ago
Update fpxr.lib
5 Months Ago
Disable WholeProgramOptimization
5 Months Ago
Scene view: proper icons for layout buttons Facepunch/sbox-issues#5676
5 Months Ago
HostSync Equipment.OwnerId
5 Months Ago
Use camera frustum depth for dragdrop trace, fixes Facepunch/sbox-issues#5678
5 Months Ago
Scene view: Fix splitter state not restoring correctly, Add top/bottom layouts Facepunch/sbox-issues#5676